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200920 - fromis_9 Weekly Recap

2020.09.20 16:57 PromisePublications 200920 - fromis_9 Weekly Recap

For better viewing experience, access this Weekly Recap through Promise Publications’ Website

Our Write-Up for this week - My Little Society: Album Reviews

My Little Society Promotions

Teasers, MV and Behind

200914 - fromis_9 - 'Feel Good (SECRET CODE)' M/V Teaser 1
200915 - fromis_9 - 'Feel Good (SECRET CODE)' M/V Teaser 2
200916 - fromis_9 - 'Feel Good (SECRET CODE)' M/V
200917 - Feel Good M/V Filming Behind (Naver Post) ENG SUB by maychiatto

Performances

200917 - Mcountdown - 'Feel Good' Comeback Stage
200917 - Mcountdown - 4K 'Feel Good' fromis_9 Fancam
200917 - Mcountdown - 4K 'Feel Good' Individual Fancam Playlist (All Members)
200919 - Show! Music Core - 'Feel Good' Comeback Stage
200919 - Show!MusicCore - 'Feel Good' fromis_9 Fancam
200919 - Show! Music Core - 'Feel Good' Individual Fancam Playlist (Jisun and Hayoung Only)
200920 - Inkigayo - 'Feel Good' Comeback Stage
200920 - Inkigayo - 'Feel Good' fromis_9 Fancam

Official Music Show Photos

200916 - fromis_9 via MnetMcountdown
200917 - Mcountdown Photos 1 via MnetMcountdown
200917 - Mcountdown Photos 2 via MnetMcountdown
200920 - Inkigayo Photos via kpop_sbs

News

200916 – fromis_9 Q&A
Q. What are your thoughts after 1 year and 3 months since the release of your special single album ‘FUN FACTORY’?
Jisun: Because we’re having a comeback after so long, there is pressure for us to do well. However, because we’re showing a new side of ourselves, I’m both curious and excited as to how people will view us. I hope it will be a promotion that is filled with love and support.
Gyuri: I’m nervous, but my excitement is greater. Our title song ‘Feel Good (SECRET CODE)’ is a little more mature compared to our previous songs, and I want to show our performance as soon as possible.
Q. If you could describe your 3rd Mini-album ‘My Little Society’ in one word, what would it be?
Hayoung: ‘Feel Good’ / Similarly to the name of our title song, it’s a feel good song and I hope that people will feel good while hearing the songs in our new album.
Nagyung: Honest / We revealed each member’s individuality, an individuality that we haven’t revealed before.
Jiwon: Come over / The meaning is we’re inviting you to come over to our personal little spaces where we can show our individual vibes and hobbies. Just like my answer says, we want to show you our individual spaces and invite you to come and have a good time with us.
Read the full interview translated by from_usSUBS here!
 
200916 – fromis_9 to Hold Their 3rd Online Promise Event
Off The Record Entertainment announced this Wednesday that fromis_9 will be holding a third online Promise Event. In the same format as the previous two, fans will have to pre-order the group’s upcoming album on specific Korean stores to apply. Winners will be picked through a random draw.
For the event, the group will be divided into three units, with 33 lucky winners per unit getting the chance to talk to the members for a short amount of time. Winners will also receive their album signed and exclusive pictures of the girls.
Sales for the event are running on BeatRoad online store until September 19. The Promise Event will be held on September 20 through KakaoTalk.
Injured, Seoyeon won’t take part in the event.
UPDATE 1: A fourth event will be held on September 25. Sales on Soundwave until September 20.
UPDATE 2: A fifth event will be held on September 26. Sales on Apple Music KR until September 22.
 
200916 – fromis_9 Homepage Re-Open
fromis_9’s official website was re-opened on September 16. Their homepage, now up to date with the group’s latest comeback, can be accessed on fromisnine.com.
 
200917 – 'My Little Society' iTunes 1st + All Songs Chart 'Hot'
Translated Excerpt (Naver):
“According to the global music streaming platform iTunes, fromis_9’s third mini album My Little Society, released on September 16, has topped the album charts in Hong Kong, Indonesia, Latvia, Malaysia and Taiwan.
In addition, it has become the top 10 in 17 regional album charts including Sweden, Vietnam, the Philippines and Turkey; the 5th place in Chile and Russia; 6th place in Australia and Japan; 7th place in Denmark; 8th place in Mexico and New Zealand; and 9th place in Singapore. Responses in South Korea are also high. The title song, “Feel Good,” has topped real-time charts of various music sites. The transformation of fromis_9 has also continued to receive positive reviews.”

YouTube

Official Video

200917 - fromis_9 - ‘Feel Good (SECRET CODE)’ Fanchant Guide
200918 - fromis_9 - ‘Feel Good (SECRET CODE)’ Choreography Video
200919 - fromis_9 - ‘Feel Good (SECRET CODE)’ Choreography Video - Cheer Guide Ver.

Jisun ASMR

200919 - fromis_9 - ASMR Interview Part.1
200919 - fromis_9 - ASMR Interview Part.2

Instagram

Official Instagram

200916 - Jisun

Individual Instagram

200914 - Chaeyoung
200914 - Jiheon - One Two Three
200914 - Jiwon - One Two
200914 - Saerom - One Two Three
200914 - Jisun - One Two Three
200915 - Jisun - One Two Three
200915 - Jiheon
200916 - Jiwon
200916 - Jiheon
200916 - Hayoung
200917 - Gyuri
200917 - Nagyung
200917 - Saerom - One Two Three
200917 - Jiheon - One Two
200918 - Jiheon
200918 - Jiwon - One Two Three
200918 - Nagyung
200918 - Jisun - One Two Three
200919 - Jiheon
200919 - Nagyung One Two
200919 - Chaeyoung - One Two
200920 - Jisun - One Two Three
200920 - Jiheon

Instagram Live

200914 - Chaeyoung (ft. Nagyung) ENGSUB by from_usSUBS
200914 - Nagyung (ft. Jiheon) ENGSUB by from_usSUBS
200914 - Jiheon (ft. Saerom) ENGSUB by from_usSUBS

Twitter

200915 - Jisun (Translation)
200916 - fromis_9
200916 - fromis_9 Twitter Blueroom
200917 - Hayoung (Translation)
200917 - fromis_9 (Translation)
200918 - fromis_9 (Translation)
200918 - fromis_9 (Translation)
200919 - fromis_9 (Translation)
200920 - Hayoung, Jiwon and Chaeyoung (Translation)
200920 - fromis_9 (Translation)
200920 - Jiheon (Tweeted by Jisun) (Translation)

V LIVE

200915 - fromis_9
200915 - fromis_9 VLIVE POST (Translation)
200920 - fromis_9

MISC

200915 - fromis_9 - Mcountdown Ep.682 Teaser
200917 - fromis_9 SNOW Filter
200917 - fromis_9 Knock Knock Knock teaser via MUPLY_PLAYLIST
200918 - fromis_9 on Avengirls via kr_now
200918 - MUPLY - fromis_9 Knock Knock Knock
200918 - fromis_9 Signed Polaroid Event via MUPLY_PLAYLIST
200918 - fromis_9 on KakaoTV via kakaotvofficial
200918 - Hayoung & Gyuri on KakaoTV via kakaotvofficial
200918 - fromis_9 to Hold a Live Quiz Show via koreanet_official
200920 - Hayoung, Jiwon and Chaeyong via 1077power
200920 - fromis_9 on KakaoTV via kakaotvofficial
200920 - fromis_9 Saerom, Hayoung, Jiwon, Jisun and Chaeyoung to Appear on Now Naver 'Heize's Diary'

English Subtitles now available

200913 - Gyuri Instagram Live (ft. Jiwon)
200913 - Jisun Instagram Live (ft. Chaeyoung)
200913 - Jiwon Instagram Live (ft. Jisun)

fromis_9 Media Links

Era Mega Threads
Live Performances
Discography
Variety/Video Media

Last Week’s Discussion & Recap

200913 - Weekly flover Discussion Thread
200913 - Weekly Recap

This Week’s Upcoming Schedule

200921 – Hayoung and Gyuri – KakaoTV 뉴팡! (News Delivery Service) – 7AM KST
200921 – Korean Culture and Information Service Quiz Show – 11:30AM KST (Note: The videos were pre-recorded. fromis_9 won’t appear live on the show.)
200921 – KakaoTV MU:TALK LIVE – 8PM KST
200921 – Saerom, Hayoung, Jiwon, Jisun and Chaeyoung – NAVER NOW 'Heize's Diary' – 8PM KST
200922 – SBS MTV The Show – 6PM KST
200925 – 4th Online Promise Event – 8PM KST
200926 – 5th Online Promise Event – 7PM KST
200927 – Saerom, Hayoung and Nagyung – SBS PowerFM Lee Joon’s Young Street – 8PM KST
 
 
Prepared by Promise Publications
Contributors: u/JJ_432 and u/Kvera19
Editor: u/michyeo31
Special thanks to from_usSUBS for the translations.
Follow us on Twitter and visit our website for more flover-made content!
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2020.09.16 17:17 Davess_World2019 Hagwons: How to Fight Back and Post Anonymously

Hagwons: How to Fight Back and Post Anonymously

"Koreans have strong defamation laws!"

Don't let that scare you. They do it to you, here's a teacher blacklist on facebook (I thought that was illegal? Apparently not)
It's not what they think, it's what they can prove. Be smart, and you can make a little bit of difference, and may even feel better about yourself in the process. I'll show you how to fight back.

How to know if you are a bad fisherman

When anyone catches a fish, they are quite proud of themselves, and think they are a pretty darn savvy fisherman. How about if the fisherman was informed by all of the fish that decided not to jump on the hook? Pretty depressing I would think, to know how many actual failures there were before the one success. That person might not have such a positive opinion of themselves after that negative feedback.
A couple of ways the fish can be effective.
  1. Shout, "You suck!" and swim away.
  2. Politely inform the fisherman that you contacted the other fish and found out he is a well-known fraud, and the bait is not even attractive. Inform him, "Yeah, it's too bad too, I am a beautiful fish, my meat is tender and juicy, I would have been a fantastic catch for you, but I just wanted to inform you that you will never catch a quality fish like me, just the bottom feeders too stupid to know any better. WELL.......BYE!"
  3. You swim around and tell all the other fish who will listen, not to even go near the bait.
You are the fish that got reeled into the Hagwon boat. If you decide to do some online fighting back, refrain from option #1. Chances are, they are glad they harassed you out the door, or fired you. They forgot your name before you even made it down the stairs. If you aggressively counter-punch online, or send something to their email account, they are going to laugh knowing that they really got you a good one, as you are still sour about it. They know it's you.
Option #2 is simply sticking the knife in slowly, which is what they deserve. You can email any of the horrible usual suspects anonymously when you see their crummy ads online, that you have a Master's in early childhood education, from an Ivy league school, a license, TESOL, and 4 years experience in your home country, whatever makes them drool the most. Then politely let them know you were about to jump on the hook, then after looking at reviews online, you decided their reputation about how they treat foreigners has caused you to reconsider. Be polite and sweet as sugar, and be done with it. You may want to even drag them along for as long as possible. Say you'd be willing to pay your own rent, and even work cheaper than what they posted. You don't need health care either, and heck, you'll work on weekends too!
Don't break the law! Don't threaten them, don't name-call, swear, or run them down. If it's a small Hagwon, they know it's you. If it's a big chain Hagwon like Chungdahm, they'll have no idea which of the many thousands who hate their guts it could be, but still don't take the risk, and they don't care anyway, it's like working at the I.R.S., they learn to ignore all the hate.
Option #3. You politely and calmly post online specifically why your Hagwon should be avoided, and any owner or manager that may stumble across it know they've been permanently indicted. What can they do, they know they are guilty of it. Don't get too specific with dates or events that only you would know about, keep it general, there's probably plenty to expose. What can they do? You posted it from a computer that's not yours, an IP that's impossible to track, as you used an IP from Kazakhstan or some place, it's truthful, and it's not your website, they'll have to threaten the webmaster to have it removed, which they won't. They'll look at the complaint and say, "Yeah, so? Why should I remove this, it's what we do here."
Post a review online using the following methods:
  1. If you are in Korea, put on a mask, hat, glasses, and go to any of the 1000s of P.C. Rooms, far away from your home, and post a review online. No one checks I.D., you just pay the machine and unlock the computer. The PC you are using is not yours. Whatever I.P. address they register makes no difference at all. No one is going to scan CCTV tape and try to link it to you. So don't break the law, just post honestly. Also, don't log into your personal email or facebook account with the same computer, just log out and walk away. Turn your phone tracking to "OFF" or just leave it at home with the tracking on.
  2. If you are in your home country, use a VPN. It scrambles your I.P. but some services will say they keep personal information about you, so make sure you are paying for anonymity.
Where to post reviews of your nightmarish Hagwon?
  1. Reddit: HagwonBlackListKorea, the premiere blacklist site.
  2. Tokyo John's Korea Black List (here).
  3. Waygook.org (here)
  4. Reddit: tefl blacklist (here)
  5. ESLwatch.info.reviews (here)
  6. ESLlist (here) Subscribe to their twitter alert feed (here)
  7. facebook: Hell in Korea (here)
Use an anonymous email source: (don't do anything illegal or threatening. They are authorized to keep I.P addresses or put cookies on a computer. They would have to obey a judge's order if they needed to track you down for illegal behavior, use another computer, or a VPN as an added layer of protection)
Guerrilla Mail (here)
Anonymous Email (here)
Need a phony email for registration and verification purposes?
10 Minute Mail (here)
20 Minute Mail (here)
And lastly, defamation laws require two things in Korea: 1) It has to be truthful. 2) It has to be for the betterment of public consumption. Meaning, if you said there was an asbestos problem in a kindergarten, you could go public with that and not be guilty of libel (written, slander is spoken). If you are in a Western country making a claim, relax. As long as you are truthful, there is 0% chance a Korean would ever hope to win a case in a Western courtroom with a Western jury. They would never side with a slimy unethical slumlord reaching across the sea to sack a lowly former employee. It would be terribly expensive as well. Record everything, take pictures, video, and save incriminating emails or documents if you get lucky enough to run across them. In the extremely unlikely event that you would ever have to go to court, you would want the jury to see the evidence of what a bunch of lowlifes they really are.

Just don't answer any questions

Didn't anyone ever see Breaking Bad? Don't you remember Saul Goodman? What did he always say to Jessie at the police department, "You didn't say anything to them did you?!" No matter what happens in your life, don't answer any questions from anyone, period. These 2 Youtube videos are a good reminder here and here. Stay calm, do it anonymously, tell the truth, and if anyone ever asks you anything in your life, STFU.
That's how bad Hagwons are. The minute you reply to their ad, you have to start compiling evidence against them for the inevitable complaint to the Department of Labor, stick it to them online, or to defend yourself later. Just avoid this crap-show all together and have peace of mind working somewhere reputable. The Koreans with the lowest personal character are attracted to Hagwon work, and their lure is a total fraud. Sniff bait, swim away.

https://preview.redd.it/eyek0ky18jn51.png?width=200&format=png&auto=webp&s=e1e3c5875a041788ad2550a602cd512f36b9e368
submitted by Davess_World2019 to HagwonBlacklistKorea [link] [comments]


2020.09.14 21:44 seewhyKai Arena Leaderboards: July - August 2020; Overlap of Ashes of Outland and Scholomance Academy

PSA - Read a post I made back in July. Yes, it is a mess. - Update: Europe Leaderboard for July-Aug was added as a separate table to the US and all Europe websites. Europe posts for prior seasons/months are still incorrect.

There seems to be a huge issue with how all the Europe based Hearthstone websites are being run. Towards the end of July, I noticed that a fair amount of "Top Hearthstone Players"/"Arena Leaderboards" posts (likely all news blogs posts though) were being retroactively changed.
Many of the Arena rankings on Europe pages have been replaced with those from Americas. I will do a deeper dive soon. I suspect Blizzard is consolidating website teams.
The Arena Leaderboards for the July through August 2020 season were published on September 14, 2020 10:00 PDT
The Blizzard Entertainment account made a post on the official forums at 10:00 PDT.
The official Hearthstone Latin America Twitter tweeted leaderboard news blog post at 11:50 PDT
The official Hearthstone Brasil Twitter tweeted leaderboard news blog post at 11:51 PDT.
Once again, the official US and global Hearthstone Twitter did not make any tweet regarding Arena.
 
The last Arena rankings to be published were for April-June 2020, the start of the new Hearthstone Year and the release of Ashes of Outland. That season spanned April 8 10:00 PDT to June 30 9:59:59 PDT. Ashes of Outland launched on April 7 around 10:00 PDT along with a new Arena Rotation which happened to be Standard sets.
 
The July - August season was from July 1 at 10:00 PDT to August 31 at 9:59:59 PDT. Scholomance Academy launched on August 6, 2020 around 10L00 PDT. This means this Arena season has 2 expansion cycles overlapping for the first time in a while. This season structure also spanned approximately 2 months, much like how seasons should have been during the Arena Rotation format. This is compared last Arena seasons's 2.5+ month season duration.
The rankings, as stated in the Americas news blog:
Below are the Arena leaderboards for July 1, 2020 – August 31, 2020. Arena rankings reflect players’ best 30 consecutive runs throughout a season. The players featured below have exhibited top-notch deckbuilding skills, in-the-moment decision making, and unyielding dedication to achieve a most noteworthy feat!
For an Arena run to be included in this season, its end time must have been between July 1 at 10:00 a.m. and August 31 at 9:59:59 a.m.

Arena leaderboards for July 1 10:00 PDT – August 31, 2020 9:59:59 PDT

Update: Sometime September 14 before 17:30 PDT, the Europe leaderboard was added as a separate table to the US website. As the GB/UK website and most other Europe websites are mirrors of the US site, those news blog posts also now include the Europe leaderboard.
 
This is the third time that Blizzard has published actual start/end dates with times - no timezones but I am pretty confident that everything below is accurate.
The dates/times on Europe are the exact same as the dates/times on Americas. The Europe dates/times are almost certainly Pacific Daylight Time PDT. The Europe region server (in-game) is based on Central European Summer Time, CEST which is 9 hours ahead of PDT. Note that the "main" Europe site is the UK website which is 1 hour behind CEST.
Asia dates/times are listed as between July 2 at 2:00 AM and September 1 at 1:59:59 AM. The Asia region server is based on Korea Standard Time, KST which is 16 hours ahead of PDT.
For those curious, here are the threads and spreadsheets for prior seasons:
 
Any questions, comments, etc just leave as a reply.
submitted by seewhyKai to ArenaHS [link] [comments]


2020.09.13 17:36 llaverna Weekly Round-Up: September 7th - September 13th

Weekly Round-Up: September 7th - September 13th
/bangtan Weekly Round-Up
Previous thread: August 31st - September 6th
This round-up is for everything that happened in the /bangtan realm within the past week, compiled for your convenience! If you have feedback, please leave a comment or send me a PM.
The latest weekly round-up is linked on the sidebar of the subreddit. The link to the archive of past round-up posts can always be found in the wiki index.

Special

Date Thread
200910 Hey bangtan! This is idol interviewer, Liam McEwan... AMA!

Megathreads

Date Thread
200912 Happy RM day! [Birthday Compilation thread] - 2020

News & Information

Date Thread
200908 BTS's "Dynamite" is officially No. 1 on this week's #Hot100 chart for a second consecutive week
200909 Prudential Center: Got a question for @bts_bighit? Now's your chance to ask! In the coming days, we will be filming an episode of Mini Masterclass with #BTS.
200910 Weverse now allows users to customize profiles and choose profile pictures as well as follow other users
200910 ARMY Bomb Ver.3 and 'Map of the Soul Special Edition' can now connect to "Chicken Noodle Soup" music video on Weverse
200910 USA Today: Grammy Museum launching online streaming service with exclusive Billie Eilish, BTS interviews
200911 BTS will reportedly guest on MBC FM4U's "Bae Cheolsoo's Music Camp", to air on September 14
200912 BTS to guest alongside TXT on I-LAND on the 18th of September at 8PM
200911 BTS to appear as special guests at the Korean American Community Foundation Gala on September 23

Awards & music show wins

Date Thread
200907 BTS has won Best Music Video at the 2020 iHeartRadio Music Awards
200907 BTS has won Best Fan Army for the 3rd consecutive year at the 2020 iHeartRadio Music Awards
200909 BTS have taken their 7th win for "Dynamite" on today's Show Champion
200910 BTS have won the Artist Award for the third consecutive year at the Korean Broadcasting Awards
200911 BTS have taken their 8th win for "Dynamite" on today's KBS Music Bank
200912 BTS have taken their 9th win for "Dynamite" on today's MBC Music Core
200913 BTS 10th win for "Dynamite" on today's Inkigayo, 100th win overall!

Merchandise news

Date Thread
200907 “Dynamite” Celebration Merchandise is now available to preorder on Weverse Shop
200908 Weverse: BTS Skool Luv Affair Special Addition re-release notice
200908 “Skool Luv Affair Special Addition” re-release presale is now open on Weverse Shop
200908 Bighit Official Merch: In the Soop Merch
200908 In the SOOP BTS ver. Merchandise 01, 02 and 03 will be available on Weverse Shop from September 9, 11AM KST
200908 Skool Luv Affair Special Addition is now available on Amazon!
200909 In the SOOP BTS ver. merchandise is now available to preorder on Weverse Shop
200910 “Break The Silence: The Movie” commemorative merchandise will be available on Weverse Shop from September 10, 11AM KST
200910 “Break The Silence: The Movie” commemorative merchandise is now available to preorder on Weverse Shop
200910 Shipping for BTS Memories of 2019 Blu-ray delayed to September 17 due to manufacturing issues

Expired news

Date Thread
200909 BTS to reportedly appear on KBS' 'News 9' on September 10 at 9PM KST
200910 [Exclusive: BTS x KBS] First Live Start At 5pm kst While KBS News Start At 9pm kst

Official Media

Type Date Link Thread
Bomb 200913 [BANGTAN BOMB] 'Dynamite' MV (B-Side) Reaction Thread
In the SOOP 200908 [Behind] In the SOOP BTS ver. EP.3 Memories of a Rainy Day: Behind-the-scenes Thread
In the SOOP 200910 In the SOOP BTS ver. EP.4 Farewell For Now Thread
In the SOOP 200910 [In the SOOP BTS ver.] Official Clip - Ep.5 Thread
Live 200912 RM Vlive: 안녕하세용😁😁 Thread
Teaser 200910 BTS (방탄소년단) 'BREAK THE SILENCE: THE MOVIE' Moving Poster Thread
Other 200907 Learn! KOREAN with BTS [EP.27] BTS' Music Making Thread

BTS Interviews & Appearances

  • Comprehensive list of Dynamite interviews HERE
Date Link Thread
200909 SiriusXM: BTS Plays 'This or That' Thread
200909 GQ: BTS Breaks Down Their Style Heroes Thread
200910 SiriusXM Reverse The Verse: BTS Guess Their Songs Played Backwards Thread
200910 KBS X BTS Exclusive Livestream Thread
200910 KBS News9 Interview with BTS Thread
200910 [Compilation] BTS @ NBC Today Show
200911 CNN: BTS on making music, watching Netflix and working out during quarantine Thread
200911 Reuters: BTS Revels In A Milestone But Misses Celebrating With Fans Thread
200912 BTS perform "Dynamite" on NTV's 'The Music Day'
200914 BTS on MBC Radio (Music Camp), 1800hrs kst. Eng subs will be available. Thread

Official SNS

Date SNS Link Thread
200908 Weverse Compilation
200908 Twitter Bangtan Thread
200908 Twitter BigHit Entertainment Thread
200908 Twitter Bangtan Thread
200908 Twitter Bangtan: teamwork makes the dream work ! Thread
200908 Twitter BTS Twitter Compilation (No. 1 on Billboard Hot 100 for 2nd Consecutive Week)
200910 Twitter Today’s Bangtan @ KBS Thread
200910 Twitter Namjoon Thread
200910 Twitter Today's Bangtan @ TODAY Citi Music Series Thread
200911 TikTok Jin on TikTok Thread
200912 Twitter Namjoon Thread
200912 Twitter Namjoon Thread
200912 Twitter BTS Japan Official Thread

CF & Partnerships

Date Thread
200907 [FILA] BTS 'Go Beyond' Video Ads
200907 Visit Seoul - j-hope
200907 Samsung Mobile: Ding-dong. Just your favorite @BTS_twt chillin’ out with the #GalaxyNote20. #GalaxyxBTS
200907 Spotted 🐨: BTS’s #RM chillin` with the #GalaxyNote20 @BTS_twt #GalaxyxBTS
200907 Samsung Mobile x BTS Tweet Compilation
200908 Hyundai Lifestyle - BTS Voice Messages
200908 Visit Seoul - Jin
200908 Samsung Mobile: Suit up – something big is on its way. 👔
200909 [FILA] BTS 'Go Beyond' - Jin ver.
200909 [FILA] BTS 'Go Beyond' - jhope ver.
200909 Visit Seoul - Jungkook
200909 Samsung Mobile: Your grand ideas will never go off track. 💡
200910 [SEOUL X BTS] SEE YOU IN SEOUL D-1 (Jimin)
200910 Samsung Mobile: Living proof that an epic gaming sesh can happen anytime, anywhere. 🎮
200911 [FILA] BTS 'Go Beyond' - JungKook ver.
200911 [FILA] BTS 'Go Beyond' - SUGA ver.
200911 Bodyfriend Chuseok Event
200911 #BTS X #SEOUL..I hope the first destination will be “SEOUL” when the trip starts!!
200911 [SEOUL X BTS] SEE YOU IN SEOUL
200912 [FILA] BTS 'Go Beyond' - RM ver.
200912 [FILA] BTS 'Go Beyond' Video Ads
200913 GalaxyxBTS: The Strange Tailor Shop 👔
200913 Samsung Mobile: A feast for your senses. Arriving soon. 🎂

Articles

Date Publisher Article Thread
200906 Forbes Meet The New Anonymous—100 Million BTS ARMY And K-Pop Stans, A Cyber Threat To Be Reckoned With Thread
200907 K-media MCST and KCTI find estimated economic impact of “Dynamite” to be 1.7T KRW (1.43B USD), even after accounting for the effects of the pandemic on tourism Thread
200907 Pulse Korea To Build On BTS Success By Launching Online Kpop Concert Platform Thread
200907 Yonhap Feature Big Hit Edu aims to help global ARMY connect with BTS via Korean learning Thread
200907 Business Times 'Jungkook Effect' Boosts Milk Sales In The U.S. Thread
200909 Pulse Major Kpop Labels Sharing Windfall From BTS Feat And Bighit IPO Thread
200910 NBC K-Pop band BTS to become multimillion-dollar shareholders in their music label, in latest industry shift Thread
200911 Variety Deconstructing BTS’ ‘Dynamite’: Vocal Producer Jenna Andrews Reveals Method to the Magic Thread

SNS Mentions

Date Link Thread
200906 Rivers Cuomo Thread
200909 TalkOfTheCharts updates their Billboard Hot100 predictions, putting ‘Dynamite’ at #1 for the second week in a row. Thread
200908 Son Sung Deuk Instagram “again!!!” Thread
200908 MAX Thread
200909 Instagram: Jin’s brother post pic at bus stop from “You Never Walk Alone” album cover. Thread
200911 Brandi Hitt (ABC7 LA News Anchor): Dynamite on ABC7's Friday Dance Party. Thread
200912 Red Bull Gaming Thread
200913 Instagram Post: Son Sung-deuk celebrating his VMA win for Best Choreography for "On." Thread

Other media

NOTE: Entries with 💜 have new content directly involving BTS
Type 💜 Date Link Thread
Cover 200905 Eric Nam covering eight by IU (Prod.&Feat. SUGA) Thread
Video 💜 200907 (Go to) Lotte Duty Free Website now to preregister for the Lottle Duty Free Online Family Concert Thread
Video 200907 E! News: Justin Bieber Explains Why BTS' "Dynamite" Is Such a Big Deal Thread
Video 200907 BBY GANG CONVERSATIONS: BTS ARMY Journalism with Brian Patrick Byrne(@bybrianbyrne) Thread
Video 200908 Park Bogum sings Tomorrow by BTS in a scene in new TVN drama Record of Youth Thread
Video 200910 BTS Dynamite Sing with me by DKDKTV and Korean YouTubers (Lip Sync Challenge) Thread
Video 200912 Kelly Clarkson singing the lyrics to the song "I'm too sexy" over BTS’ Dynamite instrumental on Fallon Thread
Video 💜 200912 BTS video message for 9th K-Pop contest in India Thread

Milestones

Type Date Thread
Charts/Sales 200907 "Dynamite" remains at #1 on the Digital Song Sales chart. (182K sold)
Charts/Sales 200907 Chart Data: BTS’ "Dynamite" is now the #1 best selling download released in 2020 in the US.
Charts/Sales 200909 Dynamite has now achieved 222 PAKs, the most for any idol group song
Charts/Sales 200909 BTS Becomes The First Idol Group In History To Surpass 300 Perfect All-Kills (PAKs) Overall On Korean Digital Charts
Charts/Sales 200912 Dynamite becomes the first and only song by an idol group (and second song overall) in Korean chart history to achieve 300 Perfect All-Kills (PAK)
Likes 200908 "DNA" by @BTS_twt Official MV has now hit over 16M likes on YouTube, their 3rd MV to do so after Boy With Luv & Dynamite!
Streams 200908 BTS Has Reached 25+ MILLION (+471k) of Monthly Listeners on Spotify with 25+ MILLION (This is the highest peak for a Korean Act)
Streams 200909 BTS Spotify account has now gained more streams in 2020 (252 days) than they did in 2019. The 2019 total was 3.64 B.
Streams 200913 "Dynamite" by BTS becomes the 1st song by a foreign act to surpass 200k streams in a day on Spotify Jpn, a new highest daily peak since its release!
Streams 200913 BTS's "Map of the Soul: 7 ~ The Journey~" Album has Surpassed 200 MILLION Streams on Spotify (2nd Japanese Language Album to achieve this)
Views 200909 BTS has surpassed 4 Billion YouTube views across official videos in 2020 remaining the most viewed act this year on this platform

BTS Universe Story

Date Link Thread
200907 BTSUniverseStory : That day, our spring day Anything seemed possible when we were together How will our spring day play out? Thread
200908 BTS Universe Story: The lights in the subway car suddenly go out. JiMin, TaeHyung, and JungKook plunge into darkness. The intercom is silent - what's next? Thread
200909 BTS Universe Story - Test: Who's the protagonist of your story? Thread
200910 BTS Universe Story to launch on September 24 Thread
200911 BTS Universe Story: The sun hasn't set in 4 days. JiMin's disappeared, so TaeHyung waits. One day, two men speak to him... Thread
200912 BTS Universe Story: The mood in the research lab is tense as NamJoon nervously awaits the results. He suddenly shouts in jubilation... Thread
200913 BTS Universe Story: Cheers fill the stadium. JungKook catches his breath as he looks up at the crowd chanting his name. Thread

TinyTAN

Date Link Thread
200909 TinyTan: Do you sense an aroma of cuteness in this latte ☕, too? Thread
200912 TinyTAN: Don't want to be away from you for even a second! The new #TinyTAN that sticks close to you! Thread
200912 TinyTan Minifigures coming soon! Thread

BT21

Date Link Thread
200910 Piling on sweetness on sweetness on sweetness on....🍭 Thread

BT21 merchandise news

Date Thread
200910 #BT21_UNIVERSE #DOLL_SERIES Limited sale starts NOW!

Misc

Date Thread
200908 Namjoon's Birthday Flash Fundraiser!
200909 I made a tutorial for how to play Dynamite on piano! Cup of milk, let’s rock and roll.
200911 [Throwback] Seven years ago today, BTS released "O!RUL8,2?" and music video for title track "N.O"
200911 "Break the silence: the movie" spoiler thread

Subreddit

Rolling /bangtan Awards 2020 nomination form

Community posts

Top Discussion Posts

  1. [+225] How much do you think Run BTS contributed to BTS's success?
  2. [+189] Compilation of positive Twitter threads
  3. [+150] Celebrate Namjoon’s Favorite Artists
  4. [+99] Favourite livestreams
  5. [+92] Dynamite Hot 100

Weekly threads

Fanart

Here are past week's top 5 fanart posts from our sister subreddit, /heungtan!
Submitter Thread
teteotolis I've painted V 😅 (I think I'll paint RM soon xD ! )
Dizzyxxoo Jungkook Fanart [OC]
AUOGil82 This year’s birthday drawing for Namjoon~! (๑・̑◡・̑๑)
libellendrache I started pyrography recently and branded the LY logo
Dizzyxxoo JK Fanart [OC]
submitted by llaverna to bangtan [link] [comments]


2020.09.08 14:14 hqhqhqhqhhqhqhq Korean Fans are not some amoral people

"Korean Fans are disgusting, they care more about idols dating then sexual abuse", " Korean fans are so awful, they would anything for their oppas", "Koreans should get their priorities straight" "imagine thinking that smoking weed is more important than, literal sexual abuse, can't relate" - things that people say on reddit and twitter.
I'm going to cry. Really? That is really what you think that happens here? How do you know? By the cherry picked comments from translation sites/accounts? Because as far as I know, most of you don't really speak korean.
Being a korean in this place(and twitter) is awful. Really. I'm tired of hearing that because three koreans fans supported Seungri, the whole country doesn't care about sexual assault. Because all of his ramen places suddenly went in debt because no one cares about what he did, right? Well, fun fact: most of his supporters came from international fandoms!
Now, for the Woojin situation. K-Stays didn't know about the sexual assault. They knew that he went to bar with bad reputations. That is why they hide it. Because if it came to light, the whole group would be dragged by association. This types of places has awful reputations with the general public, and with that, even then being a k-pop group, the general public would hate all of them. No one knew that he sexually assaulted a girl. And if any stay knew, it was the minority. Most stays are pretty disgusted. He probably has some supporters, But really, I don't think it is as much as you all like to say that is there.
Now, if you could please stop saying that korean fans have absolutely no morals, I would appreciate it a lot.
submitted by hqhqhqhqhhqhqhq to kpoprants [link] [comments]


2020.09.07 18:05 TheGoatPuncher Amateur tournament round-up for week 37

A new week begins, and with that new opportunities to smash noobs present themselves. Here are the tournaments you can participate in this week:
ESL Open Cup Americas #35
To be played on Monday, the 7th of August, from 23:00 UTC
Open to Any league.
Server Americas.
Prize 1st place gets $200, 2nd place $100 and 3rd place $50.
----
SCVRush Open #226
To be played on Tuesday, the 8th of August, from 17:00 UTC.
Open to Any league.
Server EU.
Prize 1st place $15, second place $5.
----
Shyrshadi Open #30
To be played on Friday, the 11th of September, from 00:00 UTC
Open to Any league
Server NA
Prize 1st place gets $35, 2nd place $15
----
Sugar 2v2 Cup #7
To be played on Saturday, the 12th of September, from 01:00 UTC.
Open to Two player teams of any league.
Server NA
Prize 1st place gets US$35, second place US$15
----
Grand Platypus Open #40
To be played on Saturday, the 12th of September, from 08:00 UTC.
Open to SEA/OCE region players of any level
Server Australia/Singapore
Prize 1st place gets US$24, 2nd place US$24.
----
Ao Dai Weekly #51
To be played on Saturday, the 12th of September, from 12:00 UTC
Open to All SEA players who have not placed top 4 in a WCS/EPT Challenger since 2017
Server North America
Prize 1st place $20, 2nd place $10, 3rd place $5. Bonus $5 to a random Vietnamese player.
-----
REGENERATE Open Weekly Cup #90 - Please note the linked site is in Russian
To be played on Saturday, the 12th of September, from 15:00 UTC.
Open to Any league.
Server EU.
Prize 1st place gets $36, 2nd place gets $16
-----
Legacy Weekly Japan 233 Open - Link to a previous edition's challonge, will update when the page for the new one is up.
To be played on Sunday, the 13th of August, from 12:00 UTC.
Open to Diamond and up Japanese players or Japan residents.
Server Korean.
Prize 1st place gets 4,000 yen, 2nd place 2,000 yen 3rd and 4th 1,000 yen and 5th to 8th 500 yen.
----
That was all folks! Please note that this list may be subject to change as necessitated by cancellations or additions.
All tournament times in UTC for consistency and readability, your date and time can and will differ depending on your timezone.
If you know of any tournament not included here, please let me know in the comments or by PM and I'll get it added promptly.
-----
Gl hf to everyone participating in any of the above tournaments. Have a great week :)
submitted by TheGoatPuncher to starcraft [link] [comments]


2020.09.06 21:27 llaverna Weekly Round-Up: August 31st - September 6th

Weekly Round-Up: August 31st - September 6th
/bangtan Weekly Round-Up
Previous thread: August 24th - August 30th
This round-up is for everything that happened in the /bangtan realm within the past week, compiled for your convenience! If you have feedback, please leave a comment or send me a PM.
The latest weekly round-up is linked on the sidebar of the subreddit. The link to the archive of past round-up posts can always be found in the wiki index.

New Releases

Date Link Thread
200901 [Audio] BTS x Hyundai - IONIQ: I'm on it Thread
200902 [MV] BTS x Hyundai - IONIQ: I'm on it Official MV Thread

Megathreads

Date Thread
200830 BTS @ 2020 MTV Video Music Awards
200901 Happy Jungkook day! [Birthday Compilation thread] - 2020
200831 'DYNAMITE' debuts at #1 on Billboard Hot 100 SNS Mentions and English Press Megathread

News & Information

Date Thread
200831 BTS to perform at the Lotte Duty Free Family Concert on September 27, 2020 @ 5 PM KST
200831 Application for Lotte Duty Free Online Concert
200831 'Dynamite' debuts at #1 on the Billboard Hot 100
200902 Dynamite Promotion Schedule - September
200902 [Notice] BREAK THE SILENCE: THE MOVIE Korean Premiere Rescheduling
200902 BTS won the Artist Award at the 47th Korean Broadcasting Awards, video acceptance speech to be delivered during ceremony aired on MBC on September 10
200902 Big Hit says it has filed paperwork for its planned IPO on the nation’s benchmark bourse KOSPI. They plan to make a stock debut in October.
200903 New Seoul Tourism Promotion video on Sep 11, with teasers from Sep 4-11
200903 BTS will be performing 'Dynamite' on NTV's The Music Day on 9/12 (Sat).
200903 Bighit Responds To Report Of Acquiring Zico’s Agency KOZ Entertainment
200903 ARMY Bomb Ver.3 and 'Map of the Soul Special Edition' can now connect to "Make It Right" (Vertical ver.) music video on Weverse
200904 Bang PD had donated some of his own shares to the BTS members, and in turn, the members further bought additional stocks themselves
200904 MV Screening Event 🎥 Enjoy the Dynamite MV in theaters before the movie starts!

Merchandise news

Date Thread
200831 BTS World Tour 'Love Yourself: Speak Yourself in London' DVD and Blu-ray Details
200902 [Re-Stocked] BTS Global Store: Limited Edition 7" Vinyl & Cassette
200904 BTS 'Love Yourself: Speak Yourself' London DVD and Blu-ray are now available to preorder on Weverse Shop
200906 "Dynamite" Celebration Merchandise will be available on Weverse Shop from September 7, 11AM KST

Music show wins

Date Thread
200902 BTS's "Dynamite" takes 1st place on today's Show Champion (3rd win)
200904 BTS have taken their fourth win for "Dynamite" on today's KBS Music Bank
200905 BTS have taken their fifth win for "Dynamite" on today's MBC Show! Music Core
200906 BTS have taken their sixth win for "Dynamite" on today's SBS Inkigayo

Expired news

Date Thread
200831 BTS x Hyundai "IONIQ: I'm on it" will be released on Aug. 31 @ 7PM KST and MV to be released on Sep. 2 @ 11AM KST
200901 BTS will be holding a media day tomorrow morning online in response to their #BTS1onHot100
200902 GRAMMYs: BTS 'Press Play At Home' Premiering Sept 3 @ 6pm PST

Appearances

Date Link Thread
200830 BTS @ 2020 MTV Video Music Awards
200903 Press Play: BTS – “Dynamite” (Live) Thread

Official Media

Type Date Link Thread
Bomb 200906 [BANGTAN BOMB] 'Dynamite' Stage CAM (BTS focus) @ 2020 MTV VMAs Thread
Dance 200902 [CHOREOGRAPHY] BTS (방탄소년단) ‘Dynamite’ Dance Practice‬ Thread
In the SOOP 200901 [Behind] In the SOOP BTS ver. EP.2 Free Time: Behind-the-scenes Thread
In the SOOP 200903 In the SOOP BTS ver. EP.3 Memories of a Rainy Day Thread
In the SOOP 200903 [In the SOOP BTS ver.] Official Clip - Ep.4 Thread
Live 200901 BTS Vlive: 빌보드 1위 아미 모여라 Thread
Smeraldo 200903 Smeraldo Blog Update 11 Thread
Teaser 200831 [PREVIEW] BTS (방탄소년단) 'LOVE YOURSELF : SPEAK YOURSELF’ LONDON DVD SPOT Thread
Teaser 200903 BTS (방탄소년단) 'BREAK THE SILENCE: THE MOVIE' Official Trailer 2 (60'') Thread
Teaser 200905 Official Poster 2 Thread
Video 200902 BTS (방탄소년단) 'Dynamite' ONLINE GLOBAL MEDIA DAY (+ENG) Thread
Video 200904 BTS (방탄소년단) Sing 'Dynamite' with me (feat. ARMY) Thread
Other 200831 Learn! KOREAN with BTS [EP.26] I Know, I Don't Know Thread

BTS Universe Story

Date Link Thread
200831 BTS Universe Story: NamJoon sits down in a corner and takes out a photo. It must be sentimental, because he gets lost in thought staring at it... Thread
200901 BTS Universe Story Thread
200903 BTS Universe Story: HoSeok keeps glancing at the door like he's waiting for someone. Will it be them this time? Thread
200904 BTS Universe Story: A video message arrives for JiMin just as he finally gets some time to himself. It's a familiar face and voice... Thread
200906 BTS Universe Story: The seven detectives are assembled! What case has brought them together like this? ... Pre-Register Now Thread

Official SNS

Date SNS Link Thread
200831 Instagram BTS Official Instagram Story Thread
200831 Twitter Hobi Thread
200831 Twitter SUGA Thread
200831 Twitter Today’s Bangtan Thread
200831 Instagram BTS Instagram Stories - VMA D-Day Thread
200901 Weverse Namjoon Thread
200901 Weverse Seokjin Thread
200901 Weverse Compilation
200901 Twitter BigHit Entertainment Thread
200901 Twitter BTS Official Thread
200901 Twitter Jimin Thread
200901 Twitter BTS Members Twitter Compilation Dynamite Debut at #1 on Billboard Hot 100
200901 Twitter j-hope Thread
200901 Twitter Bangtan Thread
200901 Twitter BTS' reply to President Moon Thread
200901 Twitter Namjoon Thread
200901 Twitter BTS is now mutuals with Jonas Brothers and MC Hammer on Twitter Thread
200901 TikTok j-hope Thread
200901 Instagram BTS Official Instagram Story Thread
200901 Twitter Taehyung Thread
200902 Weverse Jungkook Thread
200902 Twitter Bangtan Thread
200902 Twitter BTS Official Thread
200903 Instagram BTS Official Instagram Story Thread
200903 Twitter Jungkook Thread
200904 Twitter SUGA Thread
200904 Twitter SUGA Thread
200904 Instagram BTS Official Instagram Story Thread
200905 Twitter Seokjin Thread

BTS Interviews

  • Comprehensive list of Dynamite interviews HERE
Date Link Thread
200831 Billboard: BTS Talks Partnering With Hyundai For New Single 'Ioniq: I’m On It': 'It Was a Refreshing Experience' Thread
200831 IONIQ Interview with BTS
200902 On Demand Entertainment. BTS: "It's A Dream Come True!" Thread
200903 Billboard: BTS React To Their First Hot 100 No. 1 Hit ‘Dynamite’ Thread
200903 AP News: BTS on gaining respect in the US: ‘We definitely feel that’ Thread
200903 BTS Discuss 'Dynamite" on The Bert Show (Video) Thread
200904 Rolling Stone India: [Exclusive] BTS Reflect on the Massive Success of 'Dynamite' in India Thread
200906 AskAnythingChat: BTS' J-HOPE DANCES Just Like Dynamite Thread

CF & Partnerships

Date Thread
200831 Hot Topic Exclusive "Fake Love" hoodie and t-shirt now available for presale.
200831 FILA Korea x BTS - RM #3
200831 IONIQxBTS - IONIQ: I’m On it (Lyric video)
200831 IONIQxBTS: I'm On It
200831 Samsung Mobile
200901 FILA Korea x BTS - Jung Kook #3
200901 BTS x Bodyfriend - #8 How to Convey Your Heart
200901 BTS 'IONIQ: I'm on it' MV Teaser
200901 FILA Korea: Should keep ya eyes on @BTS_twt as they light it up like dynamite 🎉 Congrats on being No.1 on the Billboards! 🎂🍪🥇💜
200901 Samsung Mobile: A “wallpaper-worthy” shot of the @bts_twt lads decked out in @thombrowneny? Say no more fam. 👊💜
200901 Samsung Galaxy Z Fold2: BTS First Impressions (Full ver.)
200902 FILA 2020 Fall Collection Lookbook with BTS
200902 FILA Korea x BTS - j-hope #3
200903 FILA Korea x BTS - Jimin #3
200903 [IONIQ x BTS] Introducing New Brand Music: ‘IONIQ: I’m on it’!
200903 [SEOUL X BTS] SEE YOU IN SEOUL
200904 FILA Korea x BTS - Jin #3
200904 Visit Seoul - RM
200905 Visit Seoul - SUGA
200906 Visit Seoul - V

Articles

Date Publisher Article Thread
200831 Billboard As the Grammy Eligibility Year Ends, Here Are 18 Artists Who Could Land Major Nominations Thread
200831 Forbes BTS’s ‘Dynamite’ Sold A Quarter Of A Million Copies In Its First Week In The U.S. Thread
200831 Forbes BTS’s ‘Dynamite’ Outsold The Rest Of The Top 50 Bestselling Songs In The U.S. This Week… Combined Thread
200831 Forbes BTS’s ‘Dynamite’ Is Already Eligible For A Gold Certification From The RIAA Thread
200831 Forbes With Their New No. 1 Hit ‘Dynamite,’ BTS Has Crossed The Final Frontier Of Pop Superstardom Thread
200901 Billboard Five Burning Questions: BTS Score the First K-pop Hot 100 No. 1 With 'Dynamite' Thread
200902 The Atlantic The Real Meaning of BTS’s Chart-Topping Single Thread
200902 Hits Daily Double HDD lists BTS as one of their picks for Best New Artist at the 2021 Grammys Thread
200902 Bloomberg K-Pop Superstars BTS's Agency Seeks up to $812 million in IPO Thread
200904 TVREV MTV Video Music Awards has massive response; BTS, Toyota lead reactions Thread
200904 The Straits Times BTS mentioned by MP in Singapore Parliament Thread

SNS Mentions

NOTE: Entries with 💜 have new content directly involving BTS
Date 💜 Link Thread
200831 Halsey Thread
200831 Sleep Deez: 🤣 These numbers are insane.. Tomorrow will be a glorious day for my purple family. 💜🧨 Army went crazy 😭 Thread
200901 Pdogg Thread
200831 The Weeknd: really cool. this is so big for asian artists. huge congratulations to @bts_bighit Thread
200831 Jonas Brothers: Welcome to the club boys 🥳😎 Thread
200831 MAX Thread
200901 South Korean President Moon Jae In congratulates BTS for reaching #1 on the Billboard Hot 100 chart Thread
200901 💜 KpopHerald: Big Hit just shared BTS' reactions on topping the Billboard Hot 100. (1/8) Thread
200901 America's Got Talent Thread
200902 Lea Salonga - "I’ve fallen into a BTS rabbit hole, and no, I don’t need saving." Thread
200903 James F Reynolds: An absolute belter from BTS in the mix today Thread
200904 Bagel Bites, formerly Bagel BTS Thread
200905 Toni Braxton loves BTS and said she likes Jungkook and Jin Thread

Other media

Type Date Link Thread
Video 200902 Media Press Conference for #1 on Billboard Hot 100 (clip) Thread
Video 200902 Lorraine: BTS Songwriter David Stewart Reveals Success Behind Number One Hit Dynamite Thread
Other 200901 Compilation of BTS on Korean news Thread
Other 200902 Jenna Guillaume : BTS Global Media Day thread Thread

Milestones

Type Date Thread
Charts/Sales 200830 BTS's Dynamite is their first UK Number 1 on officially the UK's biggest chart show
Charts/Sales 200831 BTS's 'MAP OF THE SOUL: 7' returns to #1 on the World Albums chart. It has now spent a milestone 20 weeks at #1
Charts/Sales 200901 BTS is no.1 on Billboard Artist #100
Charts/Sales 200901 "Dynamite" debuts at #2 on the Billboard Canadian Hot 100
Charts/Sales 200902 "Dynamite" makes history as the FIRST song by a foreign act to rank #1 on Oricon's Streaming Chart since its creation in late 2018 (7.9m)
Charts/Sales 200902 BTS's "ON" has now sold over 500,000 units in the US
Charts/Sales 200904 BTS' 'Map of the Soul: PERSONA' is now certified Gold in the UK
Charts/Sales 200904 'Dynamite' by BTS has debuted at #25 in the Top 40 in The Netherlands, becoming the first Korean artist to chart in the Top 40 since PSY's Gentleman
Charts/Sales 200904 Dynamite is now the 2nd idol group song with most PAKs in history
Charts/Sales 200905 “Dynamite” has now achieved 100 PERFECT ALL-KILLS (PAK) on Korean Digital Charts!
Charts/Sales 200906 BTS have now achieved 200 Perfect All-Kills (PAK) on Korean Digital Charts Overall (3 songs)
Charts/Sales 200906 Dynamite finishes its 2nd tracking week at No.18 on US Top 40 radio...it's BTS' most successful single on US Top 40, surpassing BWL (peaked at 20)
Followers 200831 j-hope has surpassed 4 million followers on Spotify
Followers 200906 'BANGTANTV' Channel Has Surpassed 36 MILLION YouTube Subscribers (BTS remains the most subscribed channel by a male group on YouTube)
Likes 200906 Boy With Luv becomes the First music video by a group to surpass 18M likes on YouTube (6th overall)
Streams 200904 Boy With Luv has now surpassed 500 million streams on Spotify. First song by a Korean act to reach this milestone.
Streams 200905 "Dynamite" has now surpassed 100 million streams on Spotify. It’s the fastest song by a group to hit this milestone.
Streams 200906 BTS reaches new peak of monthly listeners on Spotify for Korean act (23,658,421)
Views 200901 Guiness World Records "BTS smash YouTube viewing records once again with single "Dynamite""
Views 200905 "Dynamite" has now surpassed 300 million views on YouTube

TinyTAN

Date Link Thread
200902 TinyTAN: We all love bunny on top!🥳 Thread
200904 Korean Herald: Meet Big Hit’s creatives behind BTS-inspired TinyTAN Thread

BT21

Date Link Thread
200903 BT21 PLAYLIST - Sunset Vibe Music Thread

Misc

Date Thread
200902 Jungkook birthday mural London UK
200905 [Throwback] Three years ago today, BTS released "Serendipity" comeback trailer for "Love Yourself 承 'Her'"
200906 UPDATE: Data Visualization of BTS Twitter Engagement (August 2016 - August 2020)

Subreddit

Rolling /bangtan Awards 2020 nomination form

Top Discussion Posts

  1. [+150] Have you guys noticed an increase in quality of western interviews?
  2. [+130] Why is BTS topping Hot 100 a really big deal?
  3. [+101] ARMYs who only listen to BTS but not other Kpop, what’s stopping you?
  4. [+80] What’s been your biggest bias wrecker moment?
  5. [+61] What BTS album/era have you slept on that recently fell in love with?

Weekly threads

Fanart

Here are past week's top 5 fanart posts from our sister subreddit, /heungtan!
Submitter Thread
danzr4ever Custom made BTS/Army Logo quilt.
KimKaura Happy Birthday J.K <3
farawaylightning Crochet/multimedia dolls of Kitty Gang/Fukuoka Jimin and Burn The Stage Yoongi
AUOGil82 This year’s birthday drawing for Jungkook~ ♪(๑ᴖ◡ᴖ๑)♪
savkat17 Happy Birthday Jungkook!!
submitted by llaverna to bangtan [link] [comments]


2020.09.06 09:06 greenteaandleaves [kpop] What happens when a former controversial Twitter stan becomes a kpop idol

Those who have only the vaguest conception of what kpop is might be surprised to find out that the process to become an idol is pretty straightforward, if fiendishly difficult. Dozens of Korean entertainment companies periodically put out calls for auditions, and wannabe superstars are graded on their vocals, dance, and looks. Those that pass aren't automatically in- they become "trainees", and train for months and often years while still attending high school and living in shared, spartan dorms. A kpop company might have dozens or even hundreds of trainees, but only "debut" up to a dozen or so every few years as part of a new boy or girl group.
FNC Entertainment is one of those companies, and just recently announced an upcoming new boy group, P1Harmony, its first in four years. In the lead-up to their first debut single, the company has begun drip-feeding information about the group, starting with member reveals. Just a few days ago, teaser photos were dropped of a trainee with the stage name Keeho. Stan twt (EDIT: a common shorthand for the vast Kpop twitter universe) soon noted the striking resemblance of the idol to the man behind the (deactivated) twitter account @/busanwings. An aggressive investigation immediately commenced.
For those who have somehow managed to completely avoid the Kpop side of the internet: stan twt puts detectives, Reddit, and true crime podcasts to shame when it comes to investigative work. This is a community that can tell the identity of an idol from the reflection on the back of a spoon. So, needless to say, when the connection between Keeho and busanwings came out, so did every shard of skeleton bone lingering in his closet.

Starting from the most tame to the most egregious (by western standards):
-Old tweets sexualizing certain idols (For example: "He invites you backstage at the wings concert to tickle his balls for 7 hours straight wwyd", with an attached photo of idol Jimin of BTS). While honestly extremely mild by Kpop stan twt standards, it should be noted that South Korea is an *extremely* sexually conservative country. This is a country where heterosexual idols openly dating is frowned upon. (Though that is slowly changing with recent high-profile celebrity couples like Hyuna and DAWN or Jihyo and Kang Daniel.) There's only one openly queer idol I am aware of, and he's a soloist. Kpop in general tiptoes the line between being sexy and being overtly sexual.
-Being an EXO anti. An "anti" is the mirror opposite of a stan, someone who actively hates a certain idol or group. busanwings was mainly a BTS stan, and during the time he was active, BTS and EXO fans were notorious for their rivalry as the two top boy groups of their generation. While the rivalry has since died down a bit, there's still some lingering animus between the two groups' fandoms, at least among the type of fan who sees kpop as a competition. For busanwings, this manifested as tweets disparaging EXO's accomplishments relative to BTS and frequent arguments with EXO-Ls (the fandom name for EXO).
-Harassment. An EXO stan account run by a black woman accused him of saving her selfies and using them as material to harass her for months on end- a claim later backed up by several others who claimed the same had happened to them. (Most of these threads have since been deleted.) In addition, an old curiouscat answer was unearthed in which he claimed to have "never cyberbullied girls unless i had a reason to." (Curiouscat, for those unaware, is a site where people can anonymously send questions to people who have an account.)
(EDIT: A quick note that I should have made more explicit, which is that allegations != proof. The twitter account was deactivated and though screenshots were surfaced, this is a community where one of the most popular forms of transformative media is the "social media AU", essentially multimedia fanfiction told through fake screenshots of fake idol twitters and texts. On the other hand, the curiouscat account (@/crackerphobic) was not deactivated so all statements made there can easily be verified. In addition, well, you'll have to read on.)

Once all this material was dug up, the first question was: was Keeho really busanwings? Evidence centered around two things: one, busanwings was an avid selfie-poster and he sure did look like Keeho, once you took extremely heavy Kpop stage makeup into account. Two, Keeho had posted various vague insinuations that he'd been attempting auditions on twitter ("y'all jus need to know if i deactivate and y'all see me on tv all of a sudden don't question me that's a whole other person") and on curiouscat (Q: "are you actually planning on to be a kpop idol" A: "yes im auditioning to sm next month").
Eventually, the evidence mounted to the degree it seemed impossible to deny that Keeho was, indeed, busanwings. There were growing calls for him to be dismissed from the group while it would still be relatively painless to do so, thus sparing the five other group members from his baggage. At this point FNC posted a statement to the same Twitter account they'd first posted the teaser. In this statement, they seemed to confirm that the account was, in fact, Keeho. But rather than take responsibility on his account, FNC stated that the controversial posts were not made by him. Instead, the account was run with seven other people and *they* were the ones that made that post. In addition, FNC stated that there was no way Keeho could be racist as he had grown up in the US and was Asian. FNC did apologize on Keeho's behalf for the fact the posts were made and he did not remove them, but completely denied any responsibility on his side otherwise.
Stan twt, of course, had a field day with the statement. A large contingent simply smelled BS. Others pointed out that being OK with problematic content posted on your behalf was little different from posting it yourself. And everyone found the idea that being Asian American automatically exempted one from being antiblack as hilarious on its face.
Just a couple of hours later, Keeho posted a hand-written apology on the FNC twitter in both English and Korean. He again reiterated that the offending posts were not made by him, though he accepted responsibility for allowing them to be posted, and that as someone "from a racially diverse community" he was aware of the seriousness of racism. Stan twt was not appeased.
There is some proof that the account was, indeed, shared, in the form of screenshots of the alleged group chat where passwords were shared, and an affirmative answer to the question "do you give access to your account to some of your mutuals?", posted on curiouscat in 2017.
Overall, the pro-Keeho contingent argues that Keeho was just 15 at the time the posts were made, and everyone's an idiot at 15. The retort to this has been that kpop is such a grueling lottery that there are plenty of kids with equal talent and ability who do not have such baggage who could take his place, and that it's unfair to the other 5 members of the group to have his shadow cast onto them.
As of today, Keeho has not left the group. But their first single isn't coming out until October, so there's still, presumably, time.
In conclusion, kids, never post identifying information online, you never know when it'll come back to haunt you. At the very least, don't tempt fate by replying "omg i wish" when someone tells you "I WANT YOU TO MAKE IT IN KOREA BUT IMAGINE IF THEY EXPOSE UR TWITTER"

That's the end of the story so far for *that* particular drama, and you can quit reading here, but the story becomes even juicier with some additional context.

(TRIGGER WARNINGS: bullying, self-harm, suicide, sexual assault)

Roughly speaking, there are three categories of kpop company. The first tier is composed of the "Big Three" (YG, SM, and JYP) and Bighit (of BTS fame). They aren't considered the "Big Four" (yet) as Bighit hasn't proved its longevity with multiple popular groups in the way the other three have. Youtube views aren't a perfect measure of popularity, but all four companies have currently active groups that regularly pull 100 million+ views.
The second tier is composed of companies that have had one or two successful, popular groups but which did not quite crack international superstar status, and who have overall been more hit-and-miss in their success rate. Their groups tend to pull 10 million+ views on youtube if they're successful, and the low millions if they're not. Examples include Cube, Woolim, and Starship.
Finally, there are "nugu" ("nobody" in Korean) companies that are usually started by former employees of more successful companies, and are still struggling to gain recognition. Some of the more well-known unknown companies (if you'll forgive the oxymoron) are Beat Interactive and Happy Face Entertainment. Views range from the low millions to a few hundred.
In this ranking, FNC is solidly in the second tier. Its most successful group so far is arguably Ace of Angels, a girl group known for a "sexy" image and for its relative longevity in the harsh world of kpop. But its eight years were not free of scandal. Originally debuting as an eight member group, over the course of time three members left, each citing "mental health" as the reason.
A few months ago, one of the former members, Kwon Mina, posted a long rant in response to a harassing message, in which she accused a member of AoA of extreme bullying that lasted over ten years, driving her to depression, self-harm, and multiple suicide attempts. Subsequent posts revealed that member to be Jimin, the group's leader. FNC tried to broker peace between the two women (and their hamfisted attempts was a controversy in its own right) but Jimin ultimately left the group and the industry and has not been heard from since. After a series of public breakdowns, Mina deleted her social media accounts to focus on her mental health. While there has been no mention of AoA disbanding, the now four member group has had no activities since the controversy. (A bright spot, however, has been the reappearance of former member Choa, who after disappearing from the public eye after quitting the group, has re-emerged as a soloist. Some speculate her quitting the industry was also due to Jimin's bullying.)
Scandals by FNC group members don't end with P1Harmony and AoA. In fact, two FNC artists were tied to the most famous kpop scandal of all time, a truly outrageous series of human rights violations nicknamed by kpop as Burning Molka. It would be impossible to summarize all the events here- it was enough to warrant 33 (!) separate megathreads. In any case, only one part of it is relevant to FNC- the exist of a chatroom among male idols and their friends that contained "molka" (sexual videos of women taken without their knowledge or consent) as well as open discussion of sexual assaults they committed. Among the members of the chatroom were Choi Jong-hoon and Lee Jong-hyun- members of FTIsland and CNBlue, respectively. Both are FNC groups. Choi Jong-hoon has been tried and sentenced, while Lee Jong-hyun has since left CNBlue. (EDIT: An earlier version of this post confused Lee Jong-hyun and Jung Joon-young. While both were part of the chatroom scandal, Jung Joon-young was much more central to it. User u/enjollras provides additional context in this comment.)
You might think with all that FNC would undoubtedly be considered the most controversial kpop company of all time, at least among the ones that achieved some degree of success. Well- no. It's definitely a contender, but it faces stiff competition in the form of YG Entertainment, one of the Big Three companies and the agency behind 2NE1, Big Bang, and Blackpink. But that'll have to be a separate post.
submitted by greenteaandleaves to HobbyDrama [link] [comments]


2020.09.04 01:02 alleybetwixt State of the Subreddit, r/kpop Town Hall - September 2020

Welcome to the kpop Town Hall, September 2020 edition! The Town Hall is an opportunity for the mods to make announcements and propose changes, while also getting feedback from you guys about those changes and the current state of the subreddit. Please feel free to comment about any issues that have been bothering you, and provide any suggestions you may have to make kpop a more enjoyable place.
 

Agenda

  1. Census 2020 Closed
  2. Reddit’s Multiple Image Posts
  3. Comeback Achievement Megathreads (Reminder!)
  4. Rules Overhaul (It’s here!)
  5. Major Issues for Discussion:
    • Defining K-Pop (Non-Korean acts in kpop)
    • Streaming / Charting Achievements Details
    • Managing Fluff
 

Census 2020 Closed

The 2020 Census is now closed! Thank you to all participants!
In the announcement post we mentioned we’d like to have the results to you within the first days of September, but over the course of August some volunteers contacted us to help us present our results in a different way this year. Our plan now is to have the usual summary text post, but that will be accompanied by some beautiful infographics that cover the results in image form.
We will take a little extra time to get these all finished up, but we’re aiming to get the results fully posted within September, ideally within the next couple of weeks. So stay tuned!

Reddit’s Multiple Image Posts

Reddit has recently implemented the ability to post multiple images together in an album of sorts instead of needing to host on another site like Imgur. We waited a bit to see this roll out across the site, but it has now been activated here in our subreddit for a little while. A few posters have already started using this for teaser albums. Let us know how it’s going. Is anyone having trouble viewing these posts?
You are welcome to continue using Imgur if you prefer it, but we wanted to bring a little attention to the new Reddit gallery option as available.

Comeback Achievement Megathreads (Reminder!)

Back in the May Town Hall we introduced a type of post that fans can make for an artist’s comeback achievements. This is just a reminder that this is available! The ideal situation to make these posts would probably be for full album comebacks of artists that are likely to achieve lots of things, but it is an option for any comeback or artist. Only one post per artist, per comeback. And make sure you put the work in to update the post!

Rules Overhaul

Alright, folks. This is the big one. We’ve been hard at work on rewriting and reorganizing our rules here in kpop for… well, it’s been a long process. Back in the May Town Hall we presented a Rules Reorganization Proposal, which got neutral/positive feedback. I’m sure many of you would be happy to have any improvement at all. Believe us, the mod team feels the same.
Our old rules had 20 main rules that looked a bit like an impenetrable wall of text, less than clear conduct rules, and a briar patch of content rules that were a wild mix of unrelated guidelines smooshed together.
So, what do we have now?
https://www.reddit.com/kpop/wiki/rules
(Note: We are aware that some Redditors have not been able to access some/all Wiki pages on the site recently. If this is you, let us know how you are browsing Reddit. What platform? Desktop browser? Mobile?)
Our General Rules are slimmed down to 10. This is the main set that appears in the sidebar.
The Conduct Rules are also narrowed down to 5 key points for user behavior..
As we said back in May, we based the overhaul around our flair categories for the Content Rules, grouping their related guidelines all together in hopes of assisting anyone who wishes to post a certain kind of content and wants to know everything they need to for that particular type of post.
Towards the bottom of the page we have a section for some Meta/Other issues like Giveaways and AMA Permissions, a section that provides more detail about our ecosystem and what content is appropriate for kpop, kpophelp, and kpoppers, and then the Title Formatting Guide is mostly unchanged from previously with more examples than the basic guides in the Content section.
 
!!! IMPORTANT !!!
First! These rules are almost entirely the same as the previous rules. They are rearranged or rewritten for more clarity, but there are no major changes to the actual rules. There are a few rules/issues that have been added that were never explicitly there before, but have been enforced in some way for a long time. These are the following (there might be more, but we've been staring at this too long):
  • Mod Discretion: A blurb about how the mods make decisions where there are gray areas or difficult situations with enforcing the rules. How we consider the way content will impact the subreddit and how it’s necessary to strongly enforce or relax the rules in different circumstances.
  • Social Media Policy: Making it clear that we do not want posts about fan-wars, Twitter trending topics, online personalities/influencers making content that bashes K-Pop, etc.
  • Hashtags: An explanation of how hashtags in comments sometimes create header formatting (enlarged text), that this is not allowed, and how to adjust the formatting to use a hashtag that does not enlarge the text.
Second! It’s critical to understand that this overhaul is still evolving. Nothing here is carved in stone. We are presenting the best iteration we’ve come up with so far, but that does not mean it is the best possible version we are capable of creating. You, the community who visits kpop, will be necessary to help us continue to adjust the text, formatting, and rules themselves. You are viewing the subreddit and rules on different platforms on different devices and you might have much better ideas for how to make this page easier on the eyes and easier to understand.
Please let us know if you have recommendations/questions for any of the following:
  • Formatting (bullet points, quotes, title guidelines, etc)
  • Specific rules that you think are missing
  • Specific rules that you think should be removed
  • In the main 10 rules, are any unnecessary or replaceable, like ‘Buying/Selling’?
  • We aren’t sure about the ‘Only In-Depth Discussions’ rule. We need a rule to regulate discussions to some degree, but how do we express that in a very brief phrase for the rule? Not every discussion post needs to be ‘In-Depth’ if the topic is interesting or new.
  • Anything else that has not been addressed or clarified
Obviously, we’ll be in a transition period here. We will need some time to make sure things are linked properly throughout the Rules wiki page, get the sidebars updated, and get our reporting and removal reasons all aligned. Bear with us! If you notice anything out of place or not linking correctly over the next few weeks, send us a modmail or hit us up in the subreddit-discussion channel in Discord so we can work on it!

Major Issues for Discussion

There are a few major issues we feel are important to tackle together, which should be clarified in the rules once we have a discussion. We potentially want to make individual discussion posts for these topics so they don’t get missed in the Town Hall. But before we get to that we can start by getting feedback from you so we can take note of everything that needs to be considered.
Feel free to discuss your opinions about the three following topics in comments. Aside from giving your own opinion, you can list or mention pros/cons or important points about the topics that will help prompt or frame a discussion in a later post.
 

Defining K-Pop (Non-Korean acts in kpop)

SUBREDDIT DESCRIPTION
The description for the subreddit is the following:
K-Pop (Korean popular music) is a musical genre consisting of pop, dance, electropop, hiphop, rock, R&B, and electronic music originating in South Korea. In addition to music, K-Pop has grown into a popular subculture, resulting in widespread interest in the fashion and style of Korean idol groups and singers.
This was probably pulled from an older version of the K-Pop Wikipedia article with some adjustments. We know there is some disagreement about even calling K-Pop a genre itself.
  • Is there a more appropriate description for our subreddit?
Rather than an encyclopedic definition, should we describe the purpose of the subreddit itself? Do you have any suggestions for how we state our identity as a community?
 
THE BOUNDARIES OF K-POP
On the note of genres, this is the other big focus. Many members of the community have requested we sort this out or host a discussion for it.
  • Where do we draw the line with the kind of music that is allowed to be posted in kpop?
For a very long time, we’ve had a relaxed attitude towards diverse Korean music being posted here. We allow rock, rap, obscure indie artists, and very ‘not pop’ genres overall. Those who don’t sort by ‘new’ or never look past the top posts might not be aware of this, but plenty of esoteric Korean music has been posted here for years. The vague guideline has been the question, “Is it Korean in some way?”
A ‘yes’ answer could indicate that the language is at least partly Korean, the artist is at least partly Korean, or the artist has released something in Korean previously.
That has made the parameters for what can be posted extremely broad. From a moderator perspective, this hasn’t really created any problems. We approve almost anything. But we are aware some in the community want tighter, or at least more-defined rules about this. The mod team ourselves are a bit split about this, but lean more towards creating some kind of restriction rather than keeping it completely relaxed.
NiziU, WayV, KAACHI, BgA, EXP EDITION, and beyond… there are a whole bunch of performers that have sparked debates about what counts as K-Pop or should be allowed to be posted here. There are non-Korean artists singing in Korean, there are Idols that were formerly active in a Korean group, but are now only releasing music that is not Korean, there are funny meme-like efforts to produce K-Pop songs, trainees who appeared on Korean audition shows and are debuting outside of Korea, and many more complex cases.
So, how should we go about this? Keep in mind that we want to avoid complicating this further. Our endeavor with cleaning up the rules is to make things simpler and/or clearer. Any parameters for how we determine what can be posted should be a brief statement that is easy to understand.
Here are some optional kinds of parameters. These aren’t the only options, or even good ones. These are just examples of ways we could potentially define or restrict.
In kpop:
  • A. We allow any music to be posted that is Korean in any way. (relaxation-focused)
  • B. Only music/artists that have been present on Korean music charts can be posted. (restriction-focused)
  • C. All music posted in kpop must meet at least 1, 2, 3, all (?) of the following requirements (pre-requisites):
    • The performer is at least partly Korean
    • The language is at least partly Korean
    • The performer has released Korean music previously
    • The performer is releasing music under a Korean company/label
Do you have any other ideas about this?
Do you have a definition or set of parameters you think would be viable and easy to understand?
It might be helpful to list specific categories of artists that are in those difficult not-quite-Korean gray areas.
 

Streaming / Charting Achievements Details

Our last big Achievements discussion focused on All-Time Records and making little adjustments here and there on various points.
We got a little feedback on a few sections, but we want to give them some proper focus now.
First, we want to reassess streaming achievements since the industry has changed a lot in a short period of time. We want to at least make an attempt to keep up! We mainly want to ask about iTunes and Spotify.
ITUNES very much appears to be out of favor here. We're just down to #1s and All-Time records, but even those achievements have lost their luster. ARMYs made an impressive effort to break all-time '#1s in lots of countries' records until the only real competition left was between individual members of BTS and their solo releases. Should this be the last iTunes hoorah for the subreddit?
  • Are we ready to fully retire all iTunes achievements, all-time records included?
SPOTIFY is now the primary streaming platform. They have a chart system. They regularly address big records. And Spotify is very integrated into our experience of listening to albums here in the subreddit. We had not allowed streaming records before, but recently allowed a couple of significant All-Time records for posting. Should we fully bring Spotify into the postable Achievements realm here in kpop? What kinds of records and limits on them might be reasonable additions? Only All-Time records? Something chart-related? Are there any other streaming platforms we should also be taking a look at? Soundcloud? Tidal?
  • Should certain Spotify achievements be allowed? If so, which ones?
 

Charts

In the previous Achievements discussion we brought up the selectivity issue with charts. Many have expressed dissatisfaction with which specific charts are allowed for achievements. Is there a more ideal set for us to be using?
Current Rules for Charts:
Some considerations...
  • Popular music charts :
    • USA (Billboard) - Hot 100, 200
    • Japan (Oricon) - Hot 100, Oricon Half-year, Oricon full-year
    • UK (Album Chart, Singles Chart)
    • ARIA (Albums Chart, Singles Chart)
    • United World Chart
    • IFPI
  • Top 10 industries:
    • USA (RIAA)
    • Japan (RIAJ)
    • Germany (BVMI)
    • UK (BPI)
    • France (SNEP)
    • South Korea (GaOn)
    • Canada (Music Canada)
    • Australia (ARIA)
    • Brazil (ABPD)
    • China (State Administration of Radio, Film, and Television)
Can we nail down exactly what charts should be viable here in kpop?
 

Sales and Pre-orders

Can we clarify where and when accurate numbers should be sourced for Sales and Pre-orders?
Should we make any distinctions or guidelines for posting GaOn/Hanteo numbers?
Are stock pre-orders okay?
For the All-Time records that might be based on an amount of days, like first week sales, should we wait for the full week for the post? Where should those numbers come from?
 

Managing Fluff

As you might have noticed in our new rules, ‘Group-specific Fluff’ is nowhere to be seen. This former rule was a massive point of contention for both users and moderators. It was always inconsistent to moderate due to how widely the word ‘Fluff’ could be interpreted. Users would heavily report posts they deemed ‘fluffy’, but OPs would challenge us with similar posts every time we removed something.
Stressful!
We had relaxed how we enforced this rule for months in some cases, but we still see value in having some kind of limitation. Here are some categories and specific issues that we recognize as controversial for posting. This is just the 'short list'. There are many more.
  • News Articles
    • Stories taken from variety shows to create multiple articles, especially when the original content has already been posted.
    • Everything Western Media (Billboard, Metro, Grammy, Forbes, BBC, etc.)
    • Artist personal info: pets, tattoos, family tragedies, family legal issues
    • Military enlistment: photos, stories, updates
    • Bullying/Dating rumors and speculation before an official statement
    • Idol supports other Idol: social media posts, selcas, gifts, support messages
    • Idols in K-Dramas/Movies
  • Video Content / Vlogs / Social Media Activity
    • Idols posting videos on personal channels unrelated to their music career
    • Instagram Lives or VLIVE streams outside of official promotion
    • TikToks
  • Globalized K-Pop in Media
    • Music used in commercials, TV shows, sporting events
    • References to K-Pop in shows/movies/videos that are not primarily about K-Pop
    • Celebrities/Public figures mentioning, supporting, praising K-Pop stars
    • Rumors, hints, or wishes of potential collaboration with K-Pop stars by producers/songwriters
  • Discussion Topics
    • Issues very specific to one group or artist
    • Cultural Appropriation
In many cases, it's a matter of 'opening the floodgates' or not. We should determine what categories of content would become (or are) overwhelming for the subreddit. Some things might be significant or important, but simply inappropriate for posting here. The last thing we want to do is write an individual rule for every single thing. That's not reasonable. Mod discretion applies to some things, but not all.
Is there a way to briefly express guidelines or rules for these kinds of posts? Can they be boiled down into a few distinct categories that are or are not allowed?
 
That wraps up this Town Hall. The mods are listening. You have the floor.
submitted by alleybetwixt to kpop [link] [comments]


2020.09.03 22:42 DTG_Bot This Week at Bungie - 9/3/20

Source: https://www.bungie.net/en/News/Article/49507
This week at Bungie, it’s time to go get your titles.
We are well into the final week of Solstice of Heroes. Finish upgrading your armor before the event ends with the weekly reset on September 8. If you still need time to finish any of the objectives required to unlock the white glows, you can continue to knock those out even after the event is over.
Last week, we began to serve up new information on Stasis, starting with a new trailer. This week, we dug deeper into the Warlock Shadebinder and Titan Behemoth subclasses. There’s lots of good info in there about how Stasis is going to shake up combat in Destiny this fall. You may be wondering “What about Hunters?” Don’t worry - we are saving the best for last and you can read more about the Hunter Revenant subclass on September 8.
[Editor’s Note: Hey, Guardians. DeeJ here. Hunters may be last but they are not the best. We all know that all Guardians are created equal, assuming they are Warlocks.]

Triumphs Evolved

A few weeks ago, we shared more details about the Destiny Content Vault (DCV). We mentioned that you should start finishing off any Triumphs associated with content that is going into the Vault, but we didn’t go into details on how Seals and Titles would be affected. Separate from the DCV, we have plans to rework Triumphs all up and the Destiny Dev Team is here to share what they have planned.
Destiny Dev Team: Hello Destiny Community! We’re sure you've a ton of questions about Triumphs, particularity what happens to Triumphs once the content associated with them goes into the Destiny Content Vault. We’re updating how Triumphs will work going forward and want to walk you through how everything will look starting on November 10.
First, the goals!
  • Provide pursuits for all players.
  • Provide seasonal pursuits that match each Season of Destiny.
  • Provide destination pursuits for each new destination in Destiny.
  • Ensure everyone can show off their accomplishments.
  • Make all Triumphs have a score.
  • Make sure it's clear what happens when content goes into the DCV.
Hopefully this write-up will answer your questions and lead to more discussion going forward.

An Evolving World

We touched on this subject the last time we talked to you about Triumphs. It's critical to us that there are challenging Triumphs each Season and that only the most dedicated among you earn them all and hit the max score. (Here's looking at you, iLulu.) At the same time, it's also important that even the freshest Kinderguardian has the same chance to climb that mountain, no matter when they join the Destiny Community. Given, of course, that they put in the time and dedication for the content available to them.
For Shadowkeep and the base Destiny 2 experience, we tried to do this by combing through each Triumph individually, looking to see if it was still achievable, and then taking the score away from any Triumph that could no longer be earned. While it achieved most of our goals, it didn't give you the ability to plan your attack to earn absolutely everything you wanted to and there wasn’t a good predictor on when things would go away.
For us to hit our goals, we knew that we needed to make some changes with how we are delivering Triumphs to players.

An Evolving Set of Triumphs for an Evolving World

What are we going to do?
  • Reorganize Triumphs to make them more compatible with our evolving world.
    • Create a Career Score that that represents the totality of what you've done in Destiny 2.
    • Create an Active Score, for the things that can be done now in the live game.
    • Focus our generic Triumphs into a leaner lifetime set, that covers the basics of being a Guardian.
    • Organize the rest of Triumphs around Seasons and destinations.
    • Track the history of what you've done as Legacy Triumphs.
  • Beyond Light will include a set of Triumphs that targets this year's destination, Europa.
    • These Triumphs all have score.
    • They include the content on the destination (story missions, strikes, raid, Lost Sectors, and, yes, even some secrets).
  • There will be a Set of Triumphs that targets Season 12's content.
    • The Triumphs will all have score.
    • We like the pattern of rewarding Seasonal currency for completing these Triumphs, and will continue to do so.
    • These Triumphs will stick around for as long as the Seasonal content does.
    • While active, seasonal Triumph score will still contribute to your active score.
    • When the Seasonal content is no longer available, the Seasonal set moves under Legacy Triumphs.
      • They no longer contribute to your Active Score.
      • They will still contribute to your Career Score.
  • The Lifetime set will be about teaching players all the things you can do in Destiny.
    • These will mostly target new players as they join our ranks.
    • They will focus on helping players explore Destiny's sandbox and game modes.
    • If new systems are added to the game, this pool will grow.
Image Linkimgur
(Sharp eyes will notice that we've moved Medals, Catalysts, and Lore off into their own sections, but more on that later.)

You keep saying 'Legacy Triumphs.' What is that?

  • For this year:
    • In game, we'll remember your total Triumph score and display it on the updated Triumphs screen.
    • In game, we'll remember every Triumph that contributed to a Seal and display them under Legacy Triumphs.
    • In game, we'll let you browse through the Seals under Legacy Triumphs.
    • You'll be able to equip the Titles you've earned going forward.
    • We'll have a demonstration set targeting the Leviathan that shows how this works.
  • We've stored the completion state of every Triumph you've finished (or not) even for Triumphs no longer displayed in game. Work is ongoing to flesh out the categories those Triumphs live in.
    • Going forward, when content moves to the Destiny Content Vault, Triumph sets that are no longer earnable will become Legacy Triumphs.
  • Legacy Triumphs will contribute to your Career Score, but not your Active Score.

What about the things that can still be earned after November 10?

  • We'll break out the Luna, Dreaming City, Tangled Shore, EDZ, and Nessus Triumphs into their own destination sets, and keep them available and contributing to your Active Triumph score.
  • We'll move your progress into any Triumph that still exists.
  • In some cases, we've reduced the size of the Triumph sets to make this easier to understand for new players (Gambit, Crucible, Vanguard).
  • In other cases, we've increased the size of the set and added rewards (Lifetime set).

Does this mean some Seals may no longer be earnable?

Yes. With a bunch of content going into the DCV, there are Seals and their corresponding Titles that will no longer be earnable when Beyond Light is released.
  • Earnable in Beyond Light:
    • Crucible - Unbroken
    • Gambit - Dredgen
    • Flawless - Flawless
    • Conqueror - Conqueror
    • Shadowkeep - Harbinger
    • Garden of Salvation - Enlightened
    • The Dreaming City - Cursebreaker
    • The Last Wish - Rivensbane
    • Beyond Light - [redacted]
    • Season 12 - [redacted]
    • [redacted]
  • Moved to Legacy in Beyond Light (and no longer earnable):
    • A Shadow Rises - Shadow
    • Reckoner - Reckoner
    • Black Armory - Blacksmith
    • Destinations - Wayfarer
    • Lore - Chronicler
    • Season 5 through Season 11 titles

What were you saying about medals, catalysts, and lore moving?

  • Medals and catalysts will now have their own sections to make them more visible and easier to keep track of.
  • Lore will also have its own section and a brand-new UI to show off the book covers and improve the reading experience.
  • All lore up through Season of Arrivals will be available to all players. The game will still show how many of the pages you earned, but everyone will be able to read everything now.
    • So if you want to see X out of X pages earned - go earn any missing lore pages before the end of the season as well.
  • New lore will be unlocked through Triumphs going forward and eventually made available to everyone when they become Legacy Triumphs.
Well, there you go. We know it's a lot to absorb, but we think this moves us much closer to our goals of providing interesting and compelling pursuits Season over Season and year over year, while letting everyone participate. Please share any questions or feedback you have on the new Triumph plan in all the usual places.

Iron Banner

Lord Saladin returns to the Tower once again next week, encouraging Guardians to don their most powerful gear and show their might. Powerful rewards await for all who enter Iron Banner.
Iron Banner and Bonus Valor
Begins: 10 AM PDT on September 8
Ends: 10 AM PDT on September 15
Just in case you have recently joined us or just need a refresher, Iron Banner is a weeklong Crucible event with a specialized version of Control. If you can capture all three zones you will create a Power Play, allowing for your team to hunt your enemies who will be locked out from capturing zones for a period. Here is a look at some of the weapons and armor available to earn during the event.
Image Linkimgur
Image Linkimgur
Better, Faster, Transfer
Have you ever been trying to pull a specific weapon from your vault in the middle of a strike and had to wait precious seconds for it to trasmat into your inventory? With the latest improvements transferring items with the companion app or third-party apps is now roughly 10x faster than before! If you don’t know what I’m talking about, go download the Destiny 2 Companion App on the App Store or Google Play Store.
For those of you who are curious about the technical underpinnings, the BNet team has refactored the way that key components of the API flow are processed on the backend and removed affinization requirements from API features. This allowed a new approach to load-balancing and accommodating a major behavior change in Chrome where v84+ installs no longer respected same-site cookies. Transfer Item is the first function to be revised to take advantage of this. Look forward to significant new features from the API team as part of this work.

Title Bout

Image Linkimgur
Player Support has an entire library of helpful documents they continue to maintain to keep you informed.
This is their report.

UPDATE 2.9.2

On Tuesday, September 8, Update 2.9.2 will be available to players. Below is a timeline of Destiny 2 maintenance for Update 2.9.2:
  • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
  • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
  • 10 AM PDT (1700 UTC): Destiny 2 Update 2.9.2 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
  • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms.
  • 12 PM PDT (1900 UTC): Destiny 2 service maintenance concludes.
For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

SEALED

With the start of Year 4 on November 10, certain Seals and their associated Titles will no longer be available to earn. Players will need to be sure to unlock and equip the following Titles before this date to guarantee that the completions are recorded on their accounts:
A Shadow Rises - Shadow
Reckoner - Reckoner
Black Armory - Blacksmith
Destinations - Wayfarer
Lore - Chronicler
Arrivals – Forerunner
For more info on Legacy Titles and Seals players should view our Year 4 Triumphs Update Help article.

SOLSTICE BRIGHT DUST

Players impacted by the Week 2 Solstice of Heroes bounties issue were granted their missing Bright Dust on Monday, August 31. However, there was a delay in the accompanying in-game message for many players. Players who see this message will have already had their missing Bright Dust added to their account.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Player can’t type Korean Hangul characters into the game chat.
  • The Light and Dark Solstice weekly bounty says it requires elemental final blows in Gambit, when it actually requires elemental final blows against opposing Guardians in Gambit.
  • The Omega Mechanos Hunter Mask is missing its gold accents.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Liquid Butter Faucet

Image Linkimgur
It’s time for Movie of the Week. This is your chance to show off. Big plays, musical prowess, shot-for-shot remakes of famous films, the choices are endless. Just create a cool video and post it where we can see it. These Guardians did.
Movie of The Week: Encounter
Video Link
Honorable Mention: Legacy
Video Link
Remember to post a link to your Bungie.net profile in your video’s description if you won. We will send out a special emblem as a reward.
Have you finished your Majestic and Magnificent sets yet? You still have a few days to wrap up and Solstice of Heroes related tasks before the summer event comes to a close. I got my purple glows on because I’m almost always rocking Nightstalker. That may change soon because that Revenant subclass is looking hot... err... cold.
<3 Cozmo
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2020.09.03 22:41 DTG_Bot This Week at Bungie - 9/3/20

Source: https://www.bungie.net/en/News/Article/49507
This week at Bungie, it’s time to go get your titles.
We are well into the final week of Solstice of Heroes. Finish upgrading your armor before the event ends with the weekly reset on September 8. If you still need time to finish any of the objectives required to unlock the white glows, you can continue to knock those out even after the event is over.
Last week, we began to serve up new information on Stasis, starting with a new trailer. This week, we dug deeper into the Warlock Shadebinder and Titan Behemoth subclasses. There’s lots of good info in there about how Stasis is going to shake up combat in Destiny this fall. You may be wondering “What about Hunters?” Don’t worry - we are saving the best for last and you can read more about the Hunter Revenant subclass on September 8.
[Editor’s Note: Hey, Guardians. DeeJ here. Hunters may be last but they are not the best. We all know that all Guardians are created equal, assuming they are Warlocks.]

Triumphs Evolved

A few weeks ago, we shared more details about the Destiny Content Vault (DCV). We mentioned that you should start finishing off any Triumphs associated with content that is going into the Vault, but we didn’t go into details on how Seals and Titles would be affected. Separate from the DCV, we have plans to rework Triumphs all up and the Destiny Dev Team is here to share what they have planned.
Destiny Dev Team: Hello Destiny Community! We’re sure you've a ton of questions about Triumphs, particularity what happens to Triumphs once the content associated with them goes into the Destiny Content Vault. We’re updating how Triumphs will work going forward and want to walk you through how everything will look starting on November 10.
First, the goals!
  • Provide pursuits for all players.
  • Provide seasonal pursuits that match each Season of Destiny.
  • Provide destination pursuits for each new destination in Destiny.
  • Ensure everyone can show off their accomplishments.
  • Make all Triumphs have a score.
  • Make sure it's clear what happens when content goes into the DCV.
Hopefully this write-up will answer your questions and lead to more discussion going forward.

An Evolving World

We touched on this subject the last time we talked to you about Triumphs. It's critical to us that there are challenging Triumphs each Season and that only the most dedicated among you earn them all and hit the max score. (Here's looking at you, iLulu.) At the same time, it's also important that even the freshest Kinderguardian has the same chance to climb that mountain, no matter when they join the Destiny Community. Given, of course, that they put in the time and dedication for the content available to them.
For Shadowkeep and the base Destiny 2 experience, we tried to do this by combing through each Triumph individually, looking to see if it was still achievable, and then taking the score away from any Triumph that could no longer be earned. While it achieved most of our goals, it didn't give you the ability to plan your attack to earn absolutely everything you wanted to and there wasn’t a good predictor on when things would go away.
For us to hit our goals, we knew that we needed to make some changes with how we are delivering Triumphs to players.

An Evolving Set of Triumphs for an Evolving World

What are we going to do?
  • Reorganize Triumphs to make them more compatible with our evolving world.
    • Create a Career Score that that represents the totality of what you've done in Destiny 2.
    • Create an Active Score, for the things that can be done now in the live game.
    • Focus our generic Triumphs into a leaner lifetime set, that covers the basics of being a Guardian.
    • Organize the rest of Triumphs around Seasons and destinations.
    • Track the history of what you've done as Legacy Triumphs.
  • Beyond Light will include a set of Triumphs that targets this year's destination, Europa.
    • These Triumphs all have score.
    • They include the content on the destination (story missions, strikes, raid, Lost Sectors, and, yes, even some secrets).
  • There will be a Set of Triumphs that targets Season 12's content.
    • The Triumphs will all have score.
    • We like the pattern of rewarding Seasonal currency for completing these Triumphs, and will continue to do so.
    • These Triumphs will stick around for as long as the Seasonal content does.
    • While active, seasonal Triumph score will still contribute to your active score.
    • When the Seasonal content is no longer available, the Seasonal set moves under Legacy Triumphs.
      • They no longer contribute to your Active Score.
      • They will still contribute to your Career Score.
  • The Lifetime set will be about teaching players all the things you can do in Destiny.
    • These will mostly target new players as they join our ranks.
    • They will focus on helping players explore Destiny's sandbox and game modes.
    • If new systems are added to the game, this pool will grow.
Image Linkimgur
(Sharp eyes will notice that we've moved Medals, Catalysts, and Lore off into their own sections, but more on that later.)

You keep saying 'Legacy Triumphs.' What is that?

  • For this year:
    • In game, we'll remember your total Triumph score and display it on the updated Triumphs screen.
    • In game, we'll remember every Triumph that contributed to a Seal and display them under Legacy Triumphs.
    • In game, we'll let you browse through the Seals under Legacy Triumphs.
    • You'll be able to equip the Titles you've earned going forward.
    • We'll have a demonstration set targeting the Leviathan that shows how this works.
  • We've stored the completion state of every Triumph you've finished (or not) even for Triumphs no longer displayed in game. Work is ongoing to flesh out the categories those Triumphs live in.
    • Going forward, when content moves to the Destiny Content Vault, Triumph sets that are no longer earnable will become Legacy Triumphs.
  • Legacy Triumphs will contribute to your Career Score, but not your Active Score.

What about the things that can still be earned after November 10?

  • We'll break out the Luna, Dreaming City, Tangled Shore, EDZ, and Nessus Triumphs into their own destination sets, and keep them available and contributing to your Active Triumph score.
  • We'll move your progress into any Triumph that still exists.
  • In some cases, we've reduced the size of the Triumph sets to make this easier to understand for new players (Gambit, Crucible, Vanguard).
  • In other cases, we've increased the size of the set and added rewards (Lifetime set).

Does this mean some Seals may no longer be earnable?

Yes. With a bunch of content going into the DCV, there are Seals and their corresponding Titles that will no longer be earnable when Beyond Light is released.
  • Earnable in Beyond Light:
    • Crucible - Unbroken
    • Gambit - Dredgen
    • Flawless - Flawless
    • Conqueror - Conqueror
    • Shadowkeep - Harbinger
    • Garden of Salvation - Enlightened
    • The Dreaming City - Cursebreaker
    • The Last Wish - Rivensbane
    • Beyond Light - [redacted]
    • Season 12 - [redacted]
    • [redacted]
  • Moved to Legacy in Beyond Light (and no longer earnable):
    • A Shadow Rises - Shadow
    • Reckoner - Reckoner
    • Black Armory - Blacksmith
    • Destinations - Wayfarer
    • Lore - Chronicler
    • Season 5 through Season 11 titles

What were you saying about medals, catalysts, and lore moving?

  • Medals and catalysts will now have their own sections to make them more visible and easier to keep track of.
  • Lore will also have its own section and a brand-new UI to show off the book covers and improve the reading experience.
  • All lore up through Season of Arrivals will be available to all players. The game will still show how many of the pages you earned, but everyone will be able to read everything now.
    • So if you want to see X out of X pages earned - go earn any missing lore pages before the end of the season as well.
  • New lore will be unlocked through Triumphs going forward and eventually made available to everyone when they become Legacy Triumphs.
Well, there you go. We know it's a lot to absorb, but we think this moves us much closer to our goals of providing interesting and compelling pursuits Season over Season and year over year, while letting everyone participate. Please share any questions or feedback you have on the new Triumph plan in all the usual places.

Iron Banner

Lord Saladin returns to the Tower once again next week, encouraging Guardians to don their most powerful gear and show their might. Powerful rewards await for all who enter Iron Banner.
Iron Banner and Bonus Valor
Begins: 10 AM PDT on September 8
Ends: 10 AM PDT on September 15
Just in case you have recently joined us or just need a refresher, Iron Banner is a weeklong Crucible event with a specialized version of Control. If you can capture all three zones you will create a Power Play, allowing for your team to hunt your enemies who will be locked out from capturing zones for a period. Here is a look at some of the weapons and armor available to earn during the event.
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Better, Faster, Transfer
Have you ever been trying to pull a specific weapon from your vault in the middle of a strike and had to wait precious seconds for it to trasmat into your inventory? With the latest improvements transferring items with the companion app or third-party apps is now roughly 10x faster than before! If you don’t know what I’m talking about, go download the Destiny 2 Companion App on the App Store or Google Play Store.
For those of you who are curious about the technical underpinnings, the BNet team has refactored the way that key components of the API flow are processed on the backend and removed affinization requirements from API features. This allowed a new approach to load-balancing and accommodating a major behavior change in Chrome where v84+ installs no longer respected same-site cookies. Transfer Item is the first function to be revised to take advantage of this. Look forward to significant new features from the API team as part of this work.

Title Bout

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Player Support has an entire library of helpful documents they continue to maintain to keep you informed.
This is their report.

UPDATE 2.9.2

On Tuesday, September 8, Update 2.9.2 will be available to players. Below is a timeline of Destiny 2 maintenance for Update 2.9.2:
  • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
  • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
  • 10 AM PDT (1700 UTC): Destiny 2 Update 2.9.2 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
  • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms.
  • 12 PM PDT (1900 UTC): Destiny 2 service maintenance concludes.
For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

SEALED

With the start of Year 4 on November 10, certain Seals and their associated Titles will no longer be available to earn. Players will need to be sure to unlock and equip the following Titles before this date to guarantee that the completions are recorded on their accounts:
A Shadow Rises - Shadow
Reckoner - Reckoner
Black Armory - Blacksmith
Destinations - Wayfarer
Lore - Chronicler
Arrivals – Forerunner
For more info on Legacy Titles and Seals players should view our Year 4 Triumphs Update Help article.

SOLSTICE BRIGHT DUST

Players impacted by the Week 2 Solstice of Heroes bounties issue were granted their missing Bright Dust on Monday, August 31. However, there was a delay in the accompanying in-game message for many players. Players who see this message will have already had their missing Bright Dust added to their account.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Player can’t type Korean Hangul characters into the game chat.
  • The Light and Dark Solstice weekly bounty says it requires elemental final blows in Gambit, when it actually requires elemental final blows against opposing Guardians in Gambit.
  • The Omega Mechanos Hunter Mask is missing its gold accents.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Liquid Butter Faucet

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It’s time for Movie of the Week. This is your chance to show off. Big plays, musical prowess, shot-for-shot remakes of famous films, the choices are endless. Just create a cool video and post it where we can see it. These Guardians did.
Movie of The Week: Encounter
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Honorable Mention: Legacy
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Remember to post a link to your Bungie.net profile in your video’s description if you won. We will send out a special emblem as a reward.
Have you finished your Majestic and Magnificent sets yet? You still have a few days to wrap up and Solstice of Heroes related tasks before the summer event comes to a close. I got my purple glows on because I’m almost always rocking Nightstalker. That may change soon because that Revenant subclass is looking hot... err... cold.
<3 Cozmo
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2020.09.01 11:53 Legendreee Is there any sites like craigslist for Korea?

I thought about creating a site similar to craigslist for selling used stuff with modern design and what not, before starting to work on an MVP, as I am not so strong with Korean language (but I do love the culture and the country) I'd like to ask people that live there or familiar with sites like this that are being operated for the Korean market (maybe you, yourself used one).
I did find a website called Daum but it's design is super out-dated for our time.
submitted by Legendreee to korea [link] [comments]


2020.08.31 21:36 EmpressTeemo Rioter AMA - 30th August 2020 - Summary

SenseiChroma: Do you sometimes go around Reddit or other media platforms to create new ideas for a card?
DanCast(DC): We go around LoR player communities on Reddit and elsewhere quite often, not for new card ideas specifically, but to understand what players are liking and not liking about the game. Better understanding people's impressions and desires factor into what we make in the future more broadly.
IDKhow2Discord: Thanks so much for doing this AMA, super big fan of the Runeterra universe, been playing League of Legends for 7+ years, LoR since closed beta and super excited to finally try and participate in a Riot AMA! What was the process like play testing for the balance of this segment of the Targon release year, specifically the new region of Targon itself? Was Targon created holistically then segmented, or has development and balancing always been aware and aiming for the current style of a segmented release for the region? As the only other region expansion we’ve seen so far, Bilgewater seems like it could have been wildly different in terms of both thematic resonance and balance if it and the other original 6 regions new champions added in Rising Tides had been separated into segments. And if Targon was originally created holistically do you think the segmented release will make balancing harder going forward, as some card synergies or natural archetype counters have already been developed, but not yet released?
Dovagedys(D): Thanks for the question(s), It's a complicated question with a complicated answer. Ultimately, we know we want to be able to provide new cards to everyone at a satisfying cadence. Originally, we had planned to release new cards every 4 months, but over the past 6 months we quickly realized that is not fast enough. We wanted to move to a two month cadence, but most of the work for Targon and the region that comes after Targon had already been done. We definitely did extensive play testing and balance work on each segment. We believe that all three releases bring new things to the game and are fun to play.
Intrif: Your favourite Colour?
D: Purple. Bearly Leah(BL): Getting in on the easy answer here, blue or purple!
TheSkilledRoy (TSR): I am a huge fan of designing custom cards in just about all the card games I play, and some card games are very transparent with their design philosophies. While I understand LoR is a much newer game than some of those games and thus might have less nailed down in the way of philosophy; we saw relatively recently some of the design process outlined in your "From Champ Select to Your Deck" Article. For those of us who either wish to design custom content, or for those who might one day wish to apply to work for LoR as a designer, would it be possible to get many more articles in the same vein as that one? I feel as though many of the designing/custom group would love to hear what goes into the game and what considerations/values you have for each Region.
Careless Whisper(CW): Great question, and I'm glad to hear the previous articles were helpful. More articles on design and our design process is definitely on the list of to do. Knowing what things y'all are interested in learning more about helps us a ton!
Tail Lover: When can I expect the other league champs with tails to be added to this game? I know you likely can't answer this but I can dream.
DC: What about a champion that sometimes has a tail?
TSR: LoR's coding and way of handling various effects such as card positioning and sequencing is really fascinating. However I'm curious just how much is easily able to be modified/used for card design. For ex; Hypothetically speaking is it possible to reference the opponent's username in a levelup animation? For example with a champion say Pyke and The List?
DC: The tech team tells me it's harder than you'd think. We had a cosmetic concept where we wanted to put your game name on the cosmetic but we decided it wasn't going to be viable.
Maple: Hi Rioters! Thanks for helping us. Following the balance patches this summer, and the release of COTM are y’all considering reexamining the presence of Aggro/Combo in the game? So far it seems that these new tools empower midrange and value strategy to a great degree, but don't seem to have any new threats to keep them in check. Thanks!
D: Great question, Maple The release of Targon is still very young. I think there are still a lot of evolutions and learnings to come as people explore and the meta evolves. We are constantly evaluating the meta and working hard to ensure a healthy and diverse play experience. We want players to be able to play all kinds of decks and be able to have fun and find success. If we notice certain decks over performing we will continue our efforts to tone down cards that are overbearing and pushing other options out of the meta, as well as buffing cards that can encourage more decks that are under represented.
IDKhow2Discord: Any chance of getting long term profile stats like matches played, lifetime number of 7-win Expeditions trials, the ratio of achieving 7-wins per expedition attempts etc., so I can finally prove to my friends I’m the Expedition king of LoR? Any fun stats in general or fun personal stats you keep track of behind the scenes on individual profiles you could one day share? (Numbers of Poro’s summoned?)
DC: Yes, we believe a player profile that contains some type of match history plus a record of feel-good stats/achievements like this is a great feature and something that provides a social foundation for seeing what other players are up to - what they pursue and accomplish. It's something we will be working on.
ASDASDS: What is your least favorite card and why is it so?
BL: I have a hard time playing around Ledros. It's silly but I always forget about him and then die to him! D:
Domi: Hey guys, thanks for this AMA. About Taric's ability: Why did you "nerf" his interaction with Playful Trickster day 1?
D: Thanks for the question! We knew about the Taric + Playful Trickster combo and originally intended to have it go live with Call of the Mountain. However, after some discussion among game design, play test team, and game play leadership we decided that the opponent's experience was potentially too unfun. We want to ensure that both players are having fun in our game. Losing isn't very fun, but unavoidable in a 1v1 game. However, losing slowly and being stuck in a trapped game is very unfun and avoidable. We want games that have a clear winner to end very quickly and the Taric + Playful Trickster combo had high potential to lead to games where 1 player had no mana and no actions to take, but would be forced to click OK repeatedly while Taric slowly attacked them to death. That sounds like a terrible experience and we wanted to protect players from being forced into situations like it.
EmpressTeemo (ET): I've read that LoR was planned to be available on multiple platforms (mostly mobile) very early on in the development. Was there any particular difficulty in porting the code over to mobile clients, or did you simultaneously code all the different builds at the same time?
BL: We built the code from the beginning to prepare for mobile - so that helped us a lot being aware of budgeting needs, especially on low end devices. Certain things, like trying to constrain ourselves to memory budgets per asset (such as texture), and running memory tests per build help us know if we're exceeding our mobile limits. This has been pretty beneficial over making it for PC then going to mobile, as we had less fixing to do for mobile launch.
TaGL: How do you decide which champions to add to each expansion? Is it more based on popularity, or how much they could bring to the game?
CW: Huge caveat that this will usually vary from expansion to expansion. Generally the process is we look at which champions best represent the region and can show off exciting mechanics or themes. Then we look at a swath of things like champ popularity, cool lore moments we want to expand on between champions, overall tone of the set, etc.
ASDASDS: Do you have a clear vision on what you would do once you will run out of regions to add?
D: Hi ASDASDS ! Yes. We have a clear plan for content that comes after our last 2 regions are introduced to the game. Unfortunately, we can't discuss future content right now, but in some cases we work on content up to 2 years before it's released.
TSR: League of Legends is well known for it's incredibly diverse range of Alternate Universes and Skins. Just recently we had a Spirit Blossom event synchronized with the LoL event at the same time. Judging from the new render of SBYasuo, alot of us were expecting some sort of premium version of Yasuo such as a skin for the card. Seeing as that obviously didn't happen, what is the team's stance on skins for cards? Perhaps with new VO/FX/Levelup Animations?
DC: We have loved bringing some of the alternate fantasies to LoR through our current cosmetic products. Card cosmetics will be in LoR's future, but we're taking our time to put our best foot forward on it, including some player studies. We have to think a lot about would players rather SB Yasuo be a skin or SB Yasuo be a new card with it's own flavor and abilities?Are there some fantasies we should do as cosmetics and others we should do new cards - can we do it both ways and have it be clear to players? That's what we think about. Let us know your thoughts on the boards!
CuriousThing: Hi all! Bit of a technical curiosity: in open beta, there was a bug that allowed a player to cast Spinning Axe discarding a card that was "about" to be discarded by another effect. What was the source of this bug? Was the game engine tied to the UI somehow?
BL: That's a fun one! Disclosure: I didn't work on this bug, and I don't work on gameplay itself. But from speculation my guess would be that while the card was marked for delete, there was a time in cleanup while the animation was playing that it was still clickable, and was not marked as discarded until the animation ended. So not as much to do with UI as a timing issue.
Splingo: The video containing the roadmap for future content (e.g. the addition of Labs, Gauntlet, the Event) was super awesome. Is there another one like that planned? When should we expect it?
DC: Yes there's one being planned now. Don't expect it too soon, but we want some way to talk about the end of the year with all of you. I hope the video works out
ET: Are there any super crazy mechanics or cards you wanted to implement into the game but scratched in the end? I'm thinking of stuff like the chicken that deals 1 damage when you hover it in Hearthstone, things that are just simply bizarre :D
D: There are a ton of designs that the team tries that don't make it to be released. Sometimes they aren't fun, sometimes we can't balance them, or sometimes they don't fit well with the rest of the release. In general, we try not to discuss these ideas publicly too often, because we may decide to use them in a future release and we don't want to spoil the surprise.
Ryu: This question is completely unrelated to this game, so I’m not sure if you guys can even answer this. I’ll be finishing my 4th year of college studying cyber security this spring. I’m still trying to figure out what sort of work I’d even want to do, but I’m just curious if you guys know of any opportunities at Riot Games? Or if there’s someone I could contact regarding this? I checked the site and don’t see any opening for security jobs currently, but did see you have a bug bounty program.
BL: We do have teams that work in security. So it's something available, even if the position isn't open now. I would definitely work on putting together something demonstrable of your skill, portfolio/Github/etc, so when the time comes you'd be ready!
Splingo: How does the team view the Spirit Blossom event? Was it a success? What were the major learnings from it, and do more events in the future seem likely?
DC: We do view it as a success - and our post-event player surveys showed you all liked it too! The main thing we want to improve from the learnings is the Quest/Win of the Day system. We want to emphasize the win of the day less, and instead have more progress come from having a more distributed cadence of quests throughout the event (not all up front). As well as have the quests be less specific (I know how you feel about challenge 100 units) On the rewards: we saw players want less shards on the event road, and some new more interesting rewards instead, so we're going to work on that.
Lhunatyk: The art and lore of LoR have been amazing! How do you choose which statline/effect goes with each art/flavor?
CW: Great question! During development design works closely with narrative and art to create the art with the statline and effects of the card. So it's less of "choosing" and more creating them together as one complete coherent piece. This will often mean chatting about the theme of the character, what is important about their stat line or effect, and how to best represent those mechanics in the art.
TSR: I do love a lot of the cosmetics currently available in the game (Guardians, Cardbacks and Boards) Can I hear some more about future upcoming cosmetics that aren't in those categories and more ways to sink my bank account?
DC: But you don't love emotes?? Why can't I Jinx OMG react in this Discord?
ImpulseNE: There seems to be many cards that seem like they are supposed to be attached to currently unreleased champions. Is there a reason for releasing these cards and will you be doing any else like this in the future?
D: Great question! Cards connections in LoR are a complex network of interactions. There are many cards that are designed for specific champions, but can end up working in past, present, and future decks. We try to release cards together that we think will be the most fun and create the most interesting interactions. And we think it's fun to allude to what could be potentially coming in the future. Yes we will continue to do so in the future.
Ace: How happy were you with the meta before the expansion hit, were you satisfied with the variety of decks played?
D: Hi, thanks for the question. I am extremely proud of LoR's meta since the launch of our game. Before we launched we had a goal of having a metagame that had 10 decks. And we knew that was a lofty goal. However, since the launch of LoR we have repeatedly seen metagames that have 20, 25, 30, and up to 35 different decks that are competitively viable. I am completely blown away by the metagame diversity in LoR's meta game and excited to see it continue to evolve over time.
Simple Enigma: Just like almost everyone else I love the emotes! So much personality in them and conveys really fun emotions. Especially with how rapidly new emotes are being added are there plans to allow for more emotes to be 'equipped' for a match? And of course which 8 emotes are you running now?
DC: Wait..are you hacking to run 8 emotes? Yes, I would love for everyone to have more emote access. We want this, but we want to build a lot of things, so it comes down to deciding our priorities on what delivers the most player value. There may be a time where we have to work on a related feature, so an opportunity to adjust this will come up. My ideal would be an intuitive UI that's fast to use on mobile where a player could access all their emotes. My current fav 6: Not Sure If, Wink, Cheers, Sweating, Into My Trap, and (of course) Obliteration
Domi: What was the hardest card from Targon to code? Is it some card we’ve already seen or is it one yet to come?
D: Funny question, Taric has definitely been the most complicated card to code in Call of the Mountain.
Callonetta: When you're not working on LoR things, what games do you like to play? Mostly card games or do you sink your time into games completely different than the ones you work on?
BL: I play a lot of League of Legends / Overwatch as well. I also love party games to play with friends and platformers, metroidvanias and rhythm games galore. Some of my favorite games are the Ori series, Super Mario Sunshine, Dance Dance Revolution and Beat Saber!
Callonetta: From card drawing, animations, and even gameplay itself, LoR seems unique in that “feels bad” moments don’t come up as often as other card games I’ve played. I was wondering what specific challenges you faced creating a game that felt good to play, and what you would like to do in the future to make LoR feel even better?
D: Thanks for the thoughtful question, Callonetta. We have a lot of great plans for LoR in the future. We have worked hard to build a great foundation for the game, but this is only the beginning. Ultimately, the ideas we choose to deliver to make LoR feel better will come from the community. We want to listen and learn from you all to help us choose the improvements that you all want. I think one of the most special parts about the LoR team is how dedicated everyone on the team is to listening to players and learning how to make the game better for everyone.
mcfries mcburger: What's the basis for your card design in terms of power level? Do you ever just think of a card and say "this card is too strong/weak" and how do you tune it to the level at which it feels juuuust right?
CW: Generally when it comes to the power level of a design we ask ourselves 2 questions. Is this card sensible given the rest of the cards? If not, are there numbers (cost, power, health, effect output) where this could be a sensible card? As for how we decide what sensible is, it's a lot of playtesting, feedback, and evaluating other cards that do similar things.
Callonetta: Other things that can make a game feel bad are long animations, slow draw speed, etc. I'm sure there are a ton of other things you all do to make the game feel clean and smooth to play (UI), how you can customize your own boards, guardians, etc that make it feel more like "you", along with game mechanics that feel fair. I'm happy for any answer at all! Mostly I'm impressed at how much attention to detail has been given to making the game feel really good to play as often as possible, and wondering how you work out what's working in those areas, what isn't, and what you'd like to improve.
DC: The best way to encapsulate it is the LoR team is made up of Rioters who really care deeply about the player experience and are detail oriented and very creative at their problem solving. I'm honored to work with everyone on this team.
Diogo gol: The enemy Aurelion Sol turning allied Celestials into 0 cost, was that a bug?
D: Thanks for the question Diogo gol! The interaction of Aurelion Sol level 2 reducing the cost of opponent's cards was a bug. We released a fix for that bug shortly after the release of Call of the Mountain.
nico🥀: Hi id like to say I'm a huge fan of LoR. I’m wondering what guardian you all like the most personally for me it's cosmo :3
D: Personally, my favorite guardian is Von Yipp, but it's really hard to choose because there are so many awesome guardians. And I'm excited for upcoming guardians that will become my new favorites!
ET: Hi Leah :> You mentioned you don't work on the gameplay parts of the game! As someone who has no idea of what software engineers do, would you mind describing which parts of the end product you've been working on?
BL: Absolutely thanks for the Q! I do metagame work on DanCast's team! So Events, onboarding, rewards, quests, end of game are the types of things my team touches. We work to make sure the "out of game" experience feels good to interact with too. There's also plenty of other engineering teams too! Such as those who work to keep our build pipelines running smoothly. And they're all essential to getting LoR out to players
Cowboy Toast: One of the best parts about Legends of Runeterra are the amazing animations we see with many cards, even if they aren't champions. The recent expansion especially is incredible and very beautiful with all the designs and animations. Anyways, what's your favorite pizza topping?
BL:: Pineapple and ham Pepperoni! I'm simple but it's delicious. Also I eat the crust of my pizza first.
CheezeDraco: Would you consider diversifying the rewards in gauntlets? Because the current icon rewards are granted for the first play/win and then the mode is usually ignored by most players until a new mode/format arrives.
DC: Yes, but we're working on rewards that we think will be a better fit and can be more extensible than icons. Be on the watch for one of those future Dev videos to learn more (again, not too soon)
Klonne: Could you guys already be planning/working on champions cards that are not found in League of Legends?
D: We often talk about making new champions that don't exist in League of Legends, but right now we are focused on introducing as many champions from League into LoR as we can. There are over 140 champions in League of Legends and LoR doesn't have 1/3 of them yet.
TaGL: Do you plan to give support to older archetypes like sea monsters and scouts in current(COTM) and future expansions?
CW: We do! Part of future content design is not just expansion of older regions, but also how to add to the archetypes already present.
TerraGen: Hey guys, thanks for doing this AMA! I love all the work you have done with LoR. I love everything about the game! My question is whether or not there is a plan to add in a spectate mode?
D: We are planning to release a spectate mode in the future. I don't think we have given an exact date yet.
ET: When LoR was finally released, was there a sick underground techno party with Poro DJs? How did you celebrate - if at all?
DC: LoR released under shelter in place here in LA (and in our international locations), so we ordered some desserts on DoorDash and played online games together. The poro DJs were all booked for LoR's Korean ad team
EtherealWonder: How did you join Riot, and what made you want to join Riot?
BL:: I was playing League since 2012, and that initially piqued my interest in Riot. I volunteered at a GDC (Game Development Conference) while I was in college and met a bunch of Rioters there. They were all really nice and that really made me want to join :). I graduated in 2017, and started working at another game company in Massachusetts. In 2018 Riot hit me up and after a bunch of interviews I joined!
TSR: Is 10 the final number you’ve settled on for the number of Regions?
D: We have some fun ideas for how we could potentially shift champions to regions players may not initially associate the champion. However, right now we are focused on getting as many champions from League into LoR as possible.
Callonetta: Do you have pets, and if so, what kind, and most importantly can I pet them?
BL: I have 2 dogs, Jax and Leo. Not only can you pet them, but they demand pets. This post not sponsored by dogs
TaGL: Kind of the reverse of a previously asked question - have you designed any cards or will you design any cards soon, knowing they will be champions in the future?
DC: We don't have a handshake with LoL for anything like that at the moment, but we aspire to create interesting characters for the world of Runeterra that other teams can pick up and use if they wish. We just hope players love what is put out, and maybe if there's someone the community loves, they could be seen in another game or video or comic or such
Mimir, the Felony Fellow: Are the cards like the Startled Stomper Zoe’s creation? If not, is it a creation from her friends?
D: I'm not sure if Zoe creates them or transforms them, but she is definitely involved.
ASDASDS: Are there any champions that you agreed to never release?
D: No. We hope to release every champion someday.
eslb: What's your favorite ranked reward icon? This includes color differences from the ranks.
DC: Diamond Season of Plunder Alas, I ended Plat that season (just like every season)
TSR: A large number of champions are based on their "lore" forms rather than translations of their LoL gameplay; what goes into deciding what to focus on for champions? Thresh has an ability much closer to his ingame whereas Karma is entirely about her lore rather than how she acts in gameplay.
CW: There are a number of things we tend to look at when focusing on the champion. What is their role in the set, what mechanics do we want to show off through the champion, are there any narrative/story beats we want to hit with them. Usually we try to find what version of this champion do we want to design, and then go from there.
kino: When you design a champion, do you always have a primary archetype / deck in mind or do you intend multiple different uses for it? How important is champion versatility as opposed to the cohesiveness of its archetype?
D: It varies for each champion. We want all champions to feel special. Some of them are designed with a very specific deck in mind, like Nautilus. Others are designed with multiple decks in mind, like Shen. And yet others are more general, like Twisted Fate. However, we do want every champion to have at least one deck they are best in.
Mimir, the Felony Fellow: In roughly 3 weeks I'm gonna start my enrolment in a game development degree. As someone who lives in Portugal, is there any way to work for Riot (specifically in the LoR team since that's my favorite Riot game) without moving to the US, while being an active member of the team and not just work in localization?
BL:: LoR development largely happens between our LA and Hong Kong offices. There are other offices where other development happens though. The best way is to check the careers page and see what listings are available for the office you're interested in.
ET: Milk first or cereal first?
CW: Cereal first. ARE THERE PEOPLE THAT DO MILK FIRST?
Neo! Unicorn Rabbit Knight!: If you had a truck what would you put in it?
BL:: A smaller truck, of course.
Hanles: Hi guys! First of all thank you so much for creating such an amazing game and for your continuous support and regular updates. I would like to ask , what is your current view on the success of LoR so far? Has the number of players met your initial expectations or do you feel like there is still an unused potential to lure in new players? As a relatively new player myself who loves the game to death, I feel like so far it hasn't got the attention it deserves so I'd love to know what's the perspective of you as Rioters on the matter.
D: We are extremely proud of how many players have been enjoying LoR! We believe this is only the beginning and we hope to see more and more players joining the community over time.
Jason: Will there ever be a way to listen to the music of the boards before we buy them?
DC: Someday, yes I hope so. We have a lot of things we want to build and limited resources so we have to choose our projects with a lot of consideration. Since a lot of fans and creators preview content on video sites, we focus our efforts on more gameplay experiences for players.
A Badgerbear: What are your plans when a year from now comes and there are too many cards to balance? Will we have a similar thing to Hearthstone where sets from a while ago will be unplayable in ranked?
D: We want players to always be able to play with their favorite cards. We hope that our model for live balance will help players enjoy the cards they love. And we want to avoid situations where players aren't able to include the cards they love in their decks.
EtherealWonder: What's the funniest moment of friendly competition/dare/general tomfoolery you've seen your colleagues in Riot do for fun during break-time?
DC: Dovagedys still owes his team a rendition of a Taylor Swift song
Dovagedys: Yikes DanCast
BL: We play a lot of games together on breaks and such. I had a friend try to meme me in a game of LoR by vile-feasting my unit that he was going to kill anyways. Unfortunately that unit was Scarmother Vrynna and the extra damage won me the game he would've won. I still tease him about it.
Splingo: At one point someone from the team said that they would look into more options for making the data about viable decks that you all see open to the public. Any updates on that? It's cool to know that there are regularly 20-30 viable competitive decks, but it's hard to see past the data that fansites offer so we the players only have ever a limited amount of insight into what's actually working for people.
D: We do still plan on sharing more information around the meta, but we don't have an exact date yet.
TSR: What was the biggest emergent gameplay from the community that the team didn't foresee?
DC: There was too strong of an emote to include in the starting 6
Tail Lover: Lore question: In League, the only Yordle that has a tail is Gnar, and that makes sense due to him being ancient. But in LoR, we have Fae Bladetwirler, a Yordle that doesn't just have one tail, but multiple tails. Are tails on yordles a somewhat common thing nowadays or is it some rare special thing. Also are there any other tailed Yordles I should be aware of in the game already?
D: Keep in mind that League only showcases the champions in Runeterra. Gnar is the only yordle champion with a tail, but there are so many yordles that exist in the world of Runeterra that are not champions and many of them have tails.
Mimir, the Felony Fellow: Could we possibly have some place in the deckbuilder where we could see the card art and flavor text for everything else we can't maindeck? I wanna look at many celestial cards for description or lore reasons and I am never able to.
D: As of Call of the Mountain there is a new filter option in the deck builder that will allow you to see the Celestial cards.
mcfries mcburger: Though LoR has a slowly but surely growing competitive scene (e.g. DoR and serverwide tournaments), are there any plans to eventually have our counterpart to League's Worlds with splits and invitationals and everything?
D: We hope to have esports some day, but right now we have been very focused on making the game as fun as possible. We are focused on listening and learning to the community to be sure we are making the right improvements. We do hope to have in client tournaments and then eventually esports some day, but right now we don't have a specific date for them.
Garnetino: Seeing as there are only so many regions from Map of Runeterra not implemented in game (with 2 new regions a year), what would you do when there are no regions to implement?
D: Right now, our plan is to focus on 10 regions in runeterra. As of Call of the Mountain we have 8.
chrm14: I would like to know how you would like to lead new players to the game, and if you are thinking of creating an official deck creation system on the LoR website, and if there will be a community deck system like on mobalytics.
DC: Thank you for the thoughtful question. It's a problem space we think about, and we know deck creation is a challenging aspect for many players. Deck Bundles were one idea to give players something new they could use early. We don't want to repeat the work of our partners at Mobalytics, but we are thinking about ways to make it easier to bring friends into LoR.
Remake: Since the new patch I've had issues with Asol’s level up. So when I have 20+ power and round ends Sol sometimes just will not level up at all, this has happened in a few of my games where i have had a board 20+ power and he would not level up, any plans to look into this bug?
BL:: I can't speak to the specifics of this bug. But as a neat tidbit about bugs in general: For all bugs they will go through some triage process, including being verified by QA for a consistent repro, heading to production where they decide how impactful the bug is, and finally through engineering where we will of course attempt to fix it. There's a bunch of steps that go in the finding and fixing bugs that makes it a fun process.
Super Lasanh: Do you have plans to bring PVE game modes? Perhaps an event where there is a boss with a gigantic life, of which the community will have to strive to defeat and win prizes.
D: Personally, I would love it if we were able to eventually add some PVE and/or story game modes to LoR. It's something we talk about and hope that we can do at some point, but right now we don't have any specific release date for a PVE mode.
SenseiChroma: If you had a poro in real life, what would you name it?
D: Snack
SenseiChroma: How did you deal with the constructive criticism that most card game fans gave to you from the start of when the game was released? CCG fans of Hearthstone or MTG had made their opinions on your game, so I wonder what your opinions are on such criticism that you've been receiving the past few months.
CW: Constructive criticism is crucial for us to grow and improve the game. We always knew that initial impressions especially from CCG fans were going to be heavily rooted in other games, and that's a totally reasonable starting point. The hope is that as they play and learn more about LoR they're able to see the strengths of what makes the game great.
DC: To add on to the question; One of the areas where LoR's first impression isn't as great is in our rewards (say for Ranked or Gauntlets). In other CCGs, competitive game modes often reward cards. In games where high rarity cards are very hard to get, those rewards look very valuable. So if you just compared rewards like icons or XP to card packs or rare cards, it looks like our rewards aren't motivating. Our philosophy on more accessible cards makes it more challenging to come up with rewards here, and it may take a new player time to see how quickly their collection can grow through the roads and vault to appreciate that difference. We're working on future things we can use as rewards to help with this.
EtherealWonder: Dovagedys I'm sorry, but I have to know the story behind you owing your team a TaySwift song.
D: Honestly, it's a troll perpetrated by some devious people on my team. Once upon a time I was a singer. I'm also a gigantic Taylor Swift fan and I frequently utilize her songs, lyrics, images, and quotes in team communications. I don't really know/remember how the joke of me "owing the team" began.
TSR: A sandbox mode would be incredibly useful to help teach new players and give new scenarios for "puzzle" challenges and the like. Is there any technical limitation that makes this mode impossible to make? Or is this entirely impossible?
BL:: There are some technical implications to this unfortunately. As far as "puzzles" such as tutorials go, I know they can take some scripting for special circumstances, which makes it a large time investment. As far as a sandbox mode goes, there's a few things: exposing the right cheats on non-internal builds, the impact of having potentially infinitely long game times, or what to do about crashes as people try to do things that wouldn't happen in a normal game. We'd also have to contemplate how we load cards into the game at random (Do we need to check against your inventory, are we unloading cards no longer in use appropriately, is this impacting your game performance, etc). So not something I would say is impossible, but would take a decent time investment.
mcfries mcburger: Which poro is your favorite?
D: Nimble Poro. She's totally awesome. Also during development Steve Rubin (Live Balance Design Lead) wrote a short song about Nimble Poro and I will never forget it.
Intrif: Love you Riot(?) <--- Definitely a question
BL:: Oh my, uhm, thank you
IDKhow2Discord: Do you think Quinn is achieving her thematic fantasy right now? Regardless of power level, do you think she feels 'cool' as a champion?
D: I think so. I love Quinn and I'm really happy with her design in LoR. Her level up is one of my favorites.
r xy: how much do you take expeditions into account when designing a card (especially assigning rarity)
CW: They are a soft consideration when it comes to initial design of a card. We usually do a larger pass with Expeditions once we know the general shape of the archetype. Rarity is part of that pass, given rarity helps influence appearance rate.
Callonetta: What's your favorite thing about the player base of LoR? Least favorite? Spill the tea!
DC: Favorite: The dedication to creating a lively, welcoming, and meaningful community space for fans of the game and helping it grow.
Second favorite: The love for Spirit Blossom Corina and recognizing her from the promo art
Least Favorite: I don't know about some of your emote meta hot takes...
CW:
Fave: Y'alls meme game is off the charts and I love it
Least: Not enough love and support for the best bot, Slotbot
D: My favorite thing is the overwhelming positivity of the LoR community. I have been playing games on the internet for a very long time and I have never seen so much positivity in a game community before. It's astounding to me. I am very humbled by and proud of the community we are all building. My least favorite aspect is the hyperbolic language the community sometimes uses when talking about the metagame, segregating decks that have 52% win rate as playable or S tier and decks that have 50% win rate as tier 2, 3, or even unplayable. I think that language and thought pattern leads to the erroneous idea that there are a small number of decks in the LoR metagame, when the reality is that there are 20-35 decks that all have win rates between 47% and 53%.
SenseiChroma: Knowing that in today's time there is a pandemic going on, how did you deal working from home into developing the game as time passes by?
BL:: The pandemic is definitely a hard thing to deal with. I feel pretty lucky myself that Riot does it's best to take care of us during this time. Since I'm at a computer all day for my job, I try to take some time after work (or sometimes during, shh) to take a walk or rest if I need to. Also making sure to stay hydrated, get plenty of rest, do some cool new hobbies, and talk with people when I'm feeling down! Gotta keep up that strong mental energy.
r xy: can we please get an article on how the spell mana system came to be? (and more design articles in general pls) (and less broad pls, the champions article only had like 2 sentences per champion)
CW: That is a great question! No immediate promises, but one thing I personally want to do more is writing design articles for y'all. Knowing what parts of design you want to hear about helps a ton.
SenseiChroma: Was there ever a specific champion that you loved to main and play as in League of Legends that you wished was in LoR?
CW: I keep trying to sneak in Twitch, but the other designers keep too many traps down
Thanks for everyone who partook, and especially a huge thank you to all the Rioters who partook in this AMA! Hope to see you all again soon c:
submitted by EmpressTeemo to LegendsOfRuneterra [link] [comments]


2020.08.31 18:33 TheGoatPuncher PSA: Tournaments/events on the 1st of September (including one YOU can participate in!)

We begin a new month and the second day of the week! Here's what's going on in Starcraft this Tuesday:
ESL Pro Tour Americas Open Cup #34
From 23:00 GMT / 02:00 EEST / 08:00 KST / 16:00 PDT / 19:00 EDT
Weekly ESL open tournament. Line-up TBA but could include YOU! More details on the official site
SteadfastSC Twitch - Additional streams are listed on Liquipedia
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Alpha X Series Special #9
From 07:00 GMT / 10:00 EEST / 16:00 KST / 23:00 PDT / 02:00 EDT
Weekly Alpha X invitational tournament for Korean pros. This week's edition is played by PATIENCE, INNOVATION, SOLAR and DREAM!
Alpha X Trovo
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Olimoleague #202
From 11:00 GMT / 14:00 EEST / 20:00 KST / 04:.00 PDT / 07:00 EDT
Weekly tournament for Korean pros. Line-up TBA but expect the best in Korea!
Maynarde Twitch - Additional streams are listed on Liquipedia
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ESL Pro Tour DreamHack SC2 Master 2020 Fall: Europe
From 16:00 GMT / 19:00 EEST / 00:00 KST / 08:00 PDT / 11:00 EDT
The European region EPT season finals. REYNOR, PTITDROGO, SERRAL, SHOWTIME, CLEM, MANA, ELAZER, UTHERMAL and many more of the region's best will be playing!
ESL Official Twitch - Additional streams are listed on Liquipedia
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ESL Pro Tour DreamHack SC2 Master 2020 Fall: North America
From 20:10 GMT / 23:10 EEST / 00:00 KST / 13:10 PDT / 16:10 EDT
The North American region EPT season finals. SILKY, NAMSHAR, NEEB, DISK, CUDDLEBEAR, MCANNING, VINDICTA, NINA and many more of the region's best will be playing!
ESL Official Twitch - Additional streams are listed on Liquipedia
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NA Team League Rumble
From 23:00 GMT / 02:00 EEST / 08:00 KST / 16:00 PDT / 19:00 EDT
Friendly clan war event featuring 6 NA teams. The tournament enters its fifth week with Risen from the Gosu facing Icebound Esports, Archangel Gaming going head to head with Alpha X and Alpha X Latam testing its mettle against Team eXoN!
RenegadeXstudios Twitch
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That's all, more or less. Check the tl.net event calendar for any additional tournaments.
Thank you to the good folks at tl.net and Liquipedia for gathering all the information here reproduced!
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Should you know of any StarCraft events going on on this date that are not listed here, do leave a comment and I'll add them promptly.
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Enjoy the games and have a great Tuesday!
Edit: Fixed the times for ESL DH NA, which were originally all wrong. My apologies for the slip-up.
submitted by TheGoatPuncher to starcraft [link] [comments]


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submitted by IdolA31Aug1l to u/IdolA31Aug1l [link] [comments]


2020.08.31 01:22 Imhotep0 Call of the Mountain Discord event AMA: Riot responses

Hello friends! I read through all the responses from the Riot AMA on discord a few hours ago, collated and formatted them here for you all who didn't see them on discord. I cut out some of the preamble "Hey i love the game", "Thanks for the question" stuff but other than that I'm pretty sure everything is here, but I might have missed one or two so if I have, I apologise :(
4 wonderful Rioters took part: @DanCast, @Dovagedys, @Bearly Leah and @Careless Whisper. Thank you all for your time answering the questions!

Do you sometimes go around reddit or other media platforms to create new ideas for a card?

DanCast: We go around LoR player communities on reddit and elsewhere quite often, not for new card ideas specifically, but to understand what players are liking and not liking about the game. Better understanding people's impressions and desires factor into what we make in the future more broadly.

What was the process like play testing for the balance of this segment of the Targon release year, specifically the new region of Targon itself? Was Targon created holistically then segmented, or has development and balancing always been aware and aiming for the current style of a segmented release for the region? As the only other region expansion we’ve seen so far, Bilgewater seems like it could have been wildly different in terms of both thematic resonance and balance if it and the other original 6 regions new champions added in Rising Tides had been separated into segments. And if Targon was originally created holistically do you think the segmented release will make balancing harder going forward, as some card synergies or natural archetype counters have already been developed, but not yet released?

Dovagedys: It's a complicated question with a complicated answer. Ultimately, we know we want to be able to provide new cards to everyone at a satisfying cadence. Originally, we had planned to release new cards every 4 months, but over this past 6 months we quickly realized that is not fast enough. We wanted to move to a two month cadence, but most of the work for Targon and the region that comes after Targon had already been done. We definitely did extensive play testing and balance work on each segment. We believe that all three releases bring new things to the game and are fun to play.

Your favourite Colour?

Dovagedys: Purple
Leah: Purple or blue

I am a huge fan of designing custom cards in just about all the card games I play, and some card games are very transparent with their design philosophies. While I understand LoR is a much newer game than some of those games and thus might have less nailed down in the way of philosophy; we saw relatively recently some of the design process outlined in your "From Champ Select to Your Deck" Article. For those of us who either wish to design custom content, or for those who might one day wish to apply to work for LoR as a designer, would it be possible to get many more articles in the same vein as that one? I feel as though many of the designing/custom group would love to hear what goes into the game and what considerations/values you have for each Region.

Whisper: Great question, and I'm glad to hear the previous articles were helpful. More articles on design and our design process is definitely on the list of to do. Knowing what things y'all are interested in learning more about helps us a ton!

when can I expect the other league champs with tails to be added to this game? I know you likely can't answer this but I can dream. [This was asked by someone with the discord name @TailLover :D]

DanCast: What about a champion that sometimes has a tail?

LoR's coding and way of handling various effects such as card positioning and sequencing is really fascinating. However I'm curious just how much is easily able to be modified/used for card design. For ex; Hypothetically speaking is it possible to reference the opponent's username in a levelup animation? For example with a champion say Pyke and The List?

DanCast: The tech team tells me it's harder than you'd think. We had a cosmetic concept where we wanted to put your game name on the cosmetic but we decided it wasn't going to be viable.

Hello Rioters! Thanks for helping us. Following the balance patches this summer, and the release of COTM are yall considering rexamining the presence of Aggro/Combo in the game? So far it seems that these new tools empower midrange and value stradegy in a great degree, but dont seem to have any new threats to keep them in check. Thanks!

Dovagedys: The release of Targon is still very young. I think there are still a lot of evolutions and learnings to come as people explore and the meta evolves. We are constantly evaluating the meta and working hard to ensure a healthy and diverse play experience. We want players to be able to play all kinds of decks and be able to have fun and find success. If we notice certain decks over performing we will continue our efforts to tone down cards that are overbearing and pushing other options out of the meta, as well as, buffing cards that can encourage more decks that are under represented.

Any chance of getting long term profile stats like matches played, lifetime number of 7-win Expeditions trials, the ratio of achieving 7-wins per expedition attempts etc., so I can finally prove to my friends I’m the Expedition king of LOR? Any fun stats in general or fun personal stats you keep track of behind the scenes on individual profiles you could one day share? (Numbers of Poro’s summoned?)

DanCast: Yes, we believe a player profile that contains some type of match history plus a record of feel-good stats/achievements like this is a great feature and something that provides a social foundation for seeing what other players are up to - what they pursue and accomplish. It's something we will be working on.

What is your least favorite card and why is it so?

Leah: I have a hard time playing around Ledros. It's silly but I always forget about him and then die to him! D:

About Taric's ability: Why did you "nerf" his interaction with Playful Triclster day 1? The Rube Goldberg Judgement + Challenger + Rally + Big dude is intended or will it somehow be patched out? Is his interaction w Assembly Bot intended? (He gets +1 towards the lv up if you Assembly bot on field with non-targetted spells)

Dovagedys: We knew about the Taric + Playful Trickster combo and originally intended to have it go live with Call of the Mountain. However, after some discussion among game design, play test team, and game play leadership we decided that the opponent's experience was potentially too unfun. We want to ensure that both players are having fun in our game. Losing isn't very fun, but unavoidable in a 1v1 game. However, losing slowly and being stuck in a trapped game is very unfun and avoidable. We want games that have a clear winner to end very quickly and the Taric + Playful Trickster combo had high potential to lead to games where 1 player had no mana and no actions to take, but would be forced to click OK repeatedly while Taric slowly attacked them to death. That sounds like a terrible experience and we wanted to protect players from being forced into situations like it.

I've read that LoR was planned to be available on multiple platforms (mostly mobile) very early on in the development. Was there any particular difficulty in porting the code over to mobile clients, or did you simultaniously code all the different builds at the same time? Furthermore, was there a Mac client planned that was scrapped due to the "App store streaming" MacOS has planned, or was that never a consideration?

Leah: We built the code from the beginning to prepare for mobile - so that helped us a lot being aware of budgeting needs, especially on low end devices. Certain things, like trying to constrain ourselves to memory budgets per asset (such as texture), and running memory tests per build help us know if we're exceeding our mobile limits.
This is has been pretty beneficial over making it for PC then going to mobile, as we had less fixing to do for mobile launch.

How do you decide which champions to add to each expansion? Is it more based on popularity, or how much they could bring to the game?

Whisper: Huge caveat that this will usually vary from expansion to expansion. Generally the process is we look at which champions best represent the region and can show off exciting mechanics or themes. Then we look at a swath of things like champ popularity, cool lore moments we want to expand on between champions, overall tone of the set, etc.

Seeing as there are only so many regions from Map of Runeterra not implemented in game (with 2 new regions a year), what would you do when there are no regions to implement?

Dovagedys: Right now, our plan is to focus on 10 regions in runeterra. As of Call of the Mountain we have 8.

Do you have a clear vision on what you would do once you will run out of regions to add?

Dovagedys: Yes. We have a clear plan for content that comes after our last 2 regions are introduced to the game. Unfortunately, we can't discuss future content right now, but in some cases we work on content up to 2 years before it's released.

Some other card games have taken their main characters and placed them in different colors or classes? Is this something we could see once we have all the champions in game/we need champions in less populated regions? For example Yasuo and Ahri are currently heading to Bilgewater, would we hypothetically see a Yasuo in Ionia and A Yasuo in Bilge at the same time?

Dovagedys: We have some fun ideas for how we could potentially shift champions to regions players may not initially associate the champion. However, right now we are focused on getting as many champions from League into LOR as possible.

League of Legends is well known for it's incredibly diverse range of Alternate Universes and Skins. Just recently we had a Spirit Blossom event syncronized with the LoL event at the saem time. Judging from the new render of SBYasuo, alot of us were expecting some sort of premium version of Yasuo such as a skin for the card. Seeing as that obviously didn't happen, what is the team's stance on skins for cards? Perhaps with new VO/FX/Levelup Animations?

DanCast: We have loved bringing some of the alternate fantasies to LoR through our current cosmetic products. Card cosmetics will be in LoR's future, but we're taking our time to put our best foot forward on it, including some player studies.
We have to think a lot about would players rather SB Yasuo be a skin or SB Yasuo be a new card with it's own flavor and abilities?Are there some fantasies we should do as cosmetics and others we should do new cards - can we do it both ways and have it be clear to players? That's what we think about.
Let us know your thoughts on the boards!

Hi all! Bit of a technical curiosity: in open beta, there was a bug that allowed a player to cast Spinning Axe discarding a card that was "about" to be discarded by another effect such as shown here. What was the source of this bug? Was the game engine tied to UI somehow?

Leah: That's a fun one! Disclosure I didn't work on this bug, and I don't work on gameplay itself. But from speculation my guess would be that while the card was marked for delete, there was a time in cleanup while the animation was playing that it was still clickable, and was not marked as discarded until the animation ended. So not as much to do with UI as a timing issue.

The video containing the roadmap for future content (e.g. the addition of Labs, Gauntlet, the Event) was super awesome. Is there another one like that planned? When should we expect it?

DanCast: Yes there's one being planned now. Don't expect it too soon, but we want some way to talk about the end of the year with all of you. I hope the video works out

Are there any super crazy mechanics or cards you wanted to implement into the game but scratched in the end? I'm thinking of stuff like the chicken that deals 1 damage when you hover it in Hearthstone, things that are just simply bizarre :D

Dovagedys: There are a ton of designs that the team tries that don't make it to be released. Sometimes they aren't fun, sometimes we can't balance them, or sometimes they don't fit well with the rest of the release. In general, we try not to discuss these ideas publicly too often, because we may decide to use them in a future release and we don't want to spoil the surprise.

This question is completely unrelated to this game, so I’m not sure if you guys can even answer this. I’ll be finishing my 4th year of college studying cyber security this spring. I’m still trying to figure out what sort of work I’d even want to do, but I’m just curious if you guys know of any opportunities at Riot Games? Or if there’s someone I could contact regarding this? I checked the site and don’t see any opening for security jobs currently, but did see you have a bug bounty program.

Leah: We do have teams that work in security. So it's something available, even if the position isn't open now. I would definitely work on putting together something demonstrable of your skill, portfolio/Github/etc, so when the time comes you'd be ready!

How does the team view the Spirit Blossom event? Was it a success? What were the major learnings from it, and do more events in the future seem likely?

DanCast: We do view it as a success - and our post-event player surveys showed you all liked it too! The main we want to improve from the learnings is the Quest/Win of the Day system. We want to emphasize the win of the day less, and instead have more progress come from have a more distributed cadence of quests throughout the event (not all up front). As well has have the quests be less specific (I know how you feel about challenge 100 units) On the rewards: we saw players want less shards on the event road, and some new more interesting rewards instead, so we're going to work on that.

The art and lore of LoR have been amazing! How do you choose which statline/effect goes with each art/flavor?

Whisper: Great question! During development design works closely with narrative and art to create the art with the statline and effects of the card. So it's less of "choosing" and more creating them together as one complete coherent piece. This will often mean chatting about the theme of the character, what is important about their stat line or effect, and how to best represent those mechanics in the art.

I do love alot of the cosmetics currently available in the game (Guardians, Cardbacks and Boards) Can I hear some more about future upcoming cosmetics that aren't in those categories and more ways to sink my bank account?

DanCast: But you don't love emotes?? Why can't I Jinx OMG reaction in this slack?

There seems to be many cards that seem like they are supposed to be attachted to currently unreleased champions. Is there a reason for releaseing these cards and will you be doing any else like this in the future?

Dovagedys: Cards connections in LOR are a complex network of interactions. There are many cards that are designed for specific champions, but can end up working in past, present, and future decks. We try to release cards together that we think will be the most fun and create the most interesting interactions. And we think it's fun to allude to what could be potentially coming in the future. Yes we will continue to do so in the future.

How Happy were you with the meta before the expansion hit, were you satisfied with the variety of decks played?

Dovagedys: I am extremely proud of LOR's meta since the launch of our game. Before we launched we had a goal of having a metagame that had 10 decks. And we knew that was a lofty goal. However, since the launch of LOR we have repeatedly seen metagames that have 20, 25, 30, and up to 35 different decks that are competitively viable. I am completely blown away by the metagame diversity in LOR's meta game and excited to see it continue to evolve over time.

Just like almost everyone else I love the emotes! So much personality in them and conveys really fun emotions. Especially with how rapidly new emotes are being added are there plans to allow for more emotes to be 'equipped' for a match? And of course which 8 emotes are you running now?

DanCast: Wait...are you hacking to run 8 emotes?
Yes, I would love for everyone to have more emote access. We want this, but we want to build a lot of things, so it comes down to deciding our priorities on what delivers the most player value. There may be a time where we have to work on a related feature, so an opportunity to adjust this will come up. My ideal would be an intuitive UI that's fast to use on mobile where a player could access all their emotes.
My current fav 6: Not Sure If, Wink, Cheers, Sweating, Into My Trap, and (of course) Obliteration

What was the hardest card from targon to code? Is it some card we've already seen or is it one yet to come?

Dovagedys: Taric has definitely been the most complicated card to code in Call of the Mountain.

When you're not working on LoR things, what games do you like to play? Mostly card games or do you sink your time into games completely different than the ones you work on?

Leah: I play a lot of League of Legends / Overwatch as well. I also love party games to play with friends and platformers, metroidvanias and rhythm games galore. Some of my favorite games are the Ori series, Super Mario Sunshine, Dance Dance Revolution and Beat Saber!

Some players can feel really bad when opponents are able to draw from the top of their deck (although this isn't in my opinion, an issue, but it can be considered something that inherently feels worse than your opponent drawing from the bottom of your deck). Other things that can make a game feel bad are long animations, slow draw speed, etc. I'm sure there are a ton of other things you all do to make the game feel clean and smooth to play (UI), how you can customize your own boards, guardians, etc that make it feel more like "you", along with game mechanics that feel fair. I'm happy for any answer at all! Mostly I'm impressed at how much attention to detail has been given to making the game feel really good to play as often as possible, and wondering how you work out what's working in those areas, what isn't, and what you'd like to improve.

Dovagedys: We have a lot of great plans for LOR in the future. We have worked hard to build a great foundation for the game, but this is only the beginning. Ultimately, the ideas we choose to deliver to make LOR feel better will come from the community. We want to listen and learn from you all to help us choose the improvements that you all want. I think one of the most special parts about the LOR team is how dedicated everyone on the team is to listening to players and learning how to make the game better for everyone.
DanCast: The best way to encapsulate it is the LoR team is made up of Rioters who really care deeply about the player experience and are detailed oriented and very creative at their problem solving. I'm honored to work everyone on this team.

What's the basis for your card design in terms of power level? Do you ever just think of a card and say "this card is too strong/weak" and how do you tune it to the level at which it feels juuuust right?

Whisper: Generally when it comes to power level of a have a design we ask ourselves 2 questions. Is this card sensible given the rest of the cards? If not, are there numbers (cost, power, health, effect output) where this could be a sensible card.
As for how we decide what sensible is, it's a lot of playtesting, feedback, and evaluating other cards that do similar things.

the enemy Aurelion Sol transform the allie celestials cards into 0 mana cost,is it a bug?

Dovagedys: The interaction of Aurelion Sol level 2 reducing cost of opponent's cards was a bug. We released a fixed for that bug shortly after the release of Call of the Mountain.

Hi id like to say im a huge fan of LoR im wondering what guardian you all like the most personally for me its cosmo :3

Dovagedys: Personally, my favorite guardian is Von Yipp, but it's really hard to choose because there are so many awesome guardians. And I'm excited for upcoming guardians that will become my new favorites

How much of my soul do I have to give you guys to get a spoiler to show during next spoiler season?

DanCast: How could your soul be used to provide players value? I mean if you're going to try to bribe a Rioter, do it with something that we can give back to the players.
(Thanks for being cool with this trolling)

Hi Leah :> You mentioned you don't work on the gameplay parts of the game! As someone who has no idea of what software engineers do, would you mind describing which parts of the endproduct you've been working on?

Leah: I do metagame work, on DanCast's team! So Events, onboarding, rewards, quests, end of game are the types of things my team touches. We work to make sure the "out of game" experience feels good to interact with too. There's also plenty of other engineering teams too! Such as those who work to keep our build pipelines running smoothly. And they're all essential to getting LoR out to players

One of the best parts about Legends of Runeterra are the amazing animations we see with many cards, even if they aren't champions. The recent expansion especially is incredible and very beautiful with all the designs and animations. Anyways, what's your favorite pizza topping?

Leah:Pineapple and ham Pepperoni! I'm simple but it's delicious. Also I eat the crust of my pizza first.

Would you consider diversifying the rewards in gauntlets? Because the current icon rewards are granted for the first play/win and then the mode is usually ignored by most players until a new mode/format arrives.

DanCast: Yes, but we're working on rewards that we think will be a better fit and can be more extensible than icons. Be on the watch for one of those future Dev videos to learn more (again, not too soon)

Could you guys already be planning/working on champions cards that are not found in League of Legends?

Dovagedys: we often talk about making new champions that don't exist in League of Legends, but right now we are focused on introducing as many champions from League into LOR as we can. There are over 140 champions in League of Legends and LOR doesn't have 1/3 of them yet.

Do you plan to give support to older archetypes like sea monsters and scouts in current(cotm) and future expansions?

Whisper: We do! Part of future content design is not just expansion of older regions, but also how to add to the archetypes already present.

My question is whether or not there is a plan to add in a spectate mode?

Dovagedys: We are planning to release a spectate mode in the future. I don't think we have given an exact date yet.

When LoR was finally released, was there a sick underground techno party with Poro DJs? How did you celebrate - if at all?

DanCast: LoR released under shelter in place here in LA (and in our international locations), so we ordered some desserts on DoorDash and played online games together. The poro DJs were all booked for LoR's Korean ad team

How did you join Riot, and what made you want to join Riot?

Leah: I was playing League since 2012, and that initially piqued my interest in Riot. I volunteered at a GDC (Game Development Conference) while I was in college and met a bunch of Rioters there. They were all really nice and that really made me want to join :). I graduated in 2017, and started working at another game company in Massachusetts. In 2018 Riot hit me up and after a bunch of interviews I joined!

Do you have pets, and if so, what kind, and most importantly can I pet them?

Leah: I have 2 dogs, Jax and Leo. Not only can you pet them, but they demand pets. This post not sponsored by dogs

Kind of the reverse of a previously asked question - have you designed any cards or will you design any cards soon, knowing they will be champions in the future?

DanCast: We don't have a handshake with LoL for anything like that at the moment, but we aspire to create interesting characters for the world of Runeterra that other teams can pick up and use if they wish. We just hope players love what is put out, and maybe if there's someone the community loves, they could be seen in another game or video or comic or such

I have a question: Are the cards like the Startled Stomper Zoe's creation? (if not hers, is it a creation from her friends?)

Dovagedys: I'm not sure if Zoe creates them or transforms them, but she is definitely involved.

Are there any champions that you agreed to never release?

Dovagedys: No. We hope to release every champion some day.

Whats your favorite ranked reward icon? this includes color difference from the ranks.

DanCast: Diamond Season of Plunder
Alas, I ended Plat that season (just like every season)

A large number of champions are based on their "lore" forms rather than translations of their LoL gameplay; what goes into deciding what to focus on for champions? Thresh has an ability much closer to his ingame whereas Karma is entirely about her lore rather than how she acts in gameplay.

Whisper: There are a number of things we tend to look at when focusing on the champion. What is their role in the set, what mechanics do we want to show off through the champion, are there any narrative/story beats we want to hit with them. Usually we try to find what is the version of this champion do we want to design, and then go from there.

when you design a champion, do you always have a primary archetype / deck in mind or do you intend multiple different uses for it? how important is champion versatility as opposed to the cohesiveness of its archetype?

Dovagedys: It varies for each champion. We want all champions to feel special. Some of them are designed with a very specific deck in mind, like Nautilus. Others are designed with multiple decks in mind, like Shen. And yet others are more general, like Twisted Fate. However, we do want every champion to have at least one deck they are best in.

In roughly 3 weeks I'm gonna start my enrolment in a game development degree. As someone who lives in Portugal, is there any way to work for Riot (specifically in the LoR team since that's my favorite Riot game) without moving to the US, while being an active member of the team and not just work in localization?

Leah: LoR development largely happens between our LA and Hong Kong offices. There are other offices where other development happens though. The best way is to check the careers page and see what listings are available for the office you're interested in.

Milk first or cereal first?

Whisper: Cereal first. ARE THERE PEOPLE THAT DO MILK FIRST?

If you had a truck what would you put in it ?

Leah: A smaller truck, of course.

I would like to ask , what is your current view on the success of LoR so far? Has the number of players met your initial expectations or do you feel like there is still an unused potential to lure in new players? As a relatively new player myself who loves the game to death, I feel like so far it hasn't got the attention it deserves so I'd love to know what's the perspective of you as Rioters on the matter.

Dovagedys: We are extremely proud of how many players have been enjoying LOR! We believe this is only the beginning and we hope to see more and more players joining the community over time.

Will there ever be a way to listen to the music of the boards before we buy them?

DanCast: Someday, yes I hope so. We have a lot of things we want to build and limited resources so we have to choose our projects with a lot of consideration. Since a lot of fans and creators preview content on video sites, we focus our efforts on more gameplay experiences for players.

What are your plans when a year from now comes and there are too many cards to balance? Will we have a similar thing to Hearthstone where sets from awhile ago will be unplayable in ranked?

Dovagedys: We want players to always be able to play with their favorite cards. We hope that our model for live balance will help players enjoy the cards they love. And we want to avoid situations where players aren't able to include the cards they love in their decks.

What's the funniest moment of friendly competition/bet/dare/general tomfoolery you've seen your colleagues in Riot do for fun during break-time?

DanCast: @Dovagedys still owes his team a rendition of a Taylor Swift song
Dovagedys: yikes @DanCast
Leah: We play a lot of games together on breaks and such. I had a friend try to meme me in a game of LoR by vile-feasting my unit that he was going to kill anyways. Unfortunately that unit was Scarmother Vrynna and the extra damage won me the game he would've won. I still tease him about it.

@Dovagedys I'm sorry, but I have to know the story behind you owing your team a TaySwift song.

Dovagedys: Honestly, it's a troll perpetrated by some devious people on my team. Once upon a time I was a singer. I'm also a gigantic Taylor Swift fan and I frequently utilize her songs, lyrics, images, and quotes in team communications. I don't really know/remember how the joke of me "owing the team" began.

At one point someone from the team said that they would look into more options for making the data about viable decks that you all see open to the public. Any updates on that? It's cool to know that there are regularly 20-30 viable competitive decks, but it's hard to see past the data that fansites offer so we the players only have ever a limited amount of insight into what's actually working for people.

Dovagedys: We do still plan on sharing more information around the meta, but we don't have an exact date yet.

What was the biggest emergent gameplay from the community that the team didnt foresee?

DanCast: Hello There was too strong of an emote to include in the starting 6

Lore question: In League, the only Yordle that has a tail is Gnar, and that makes sense due to him being ancient. But in LoR, we have Fae Bladetwirler, a Yordle that doesn't just have one tail, but multiple tails. Are tails on yordles a somewhat common thing nowadays or is it some rare special thing. Also are there any other tailed Yordles I should be aware of in the game already?

Dovagedys: Keep in mind that League only showcases the champions in Runeterra. Gnar is the only yordle champion with a tail, but there are so many yordles that exist in the world of Runeterra that are not champions and many of them have tails.

Finally, could we possibly have some place in the deckbuilder where we could see the card art and flavor text for everything else we can't maindeck? I wanna look at many celestial cards for description or lore reasons and I am never able to.

Dovagedys: As of Call of the Mountain there is a new filter option in the deck builder that will allow you to see the Celestial cards.

Though LoR has a slowly but surely growing competitive scene (e.g. DoR and serverwide tournaments), are there any plans to eventually have our counterpart to League's Worlds with splits and invitationals and everything?

Dovagedys: We hope to have esports some day, but right now we have been very focused on making the game as fun as possible. We are focused on listening and learning to the community to be sure we are making the right improvements.
We do hope to have in client tournaments and then eventually esports some day, but right now we don't have a specific date for them.

I would like to know how you would like to lead new players to the game, and if you are thinking of creating an official deck creation system on the LOR website, and if there will be a community deck system like on mobalitcks.

DanCast: Thank you for the thoughtful question. It's a problem space we think about, and we know deck creation is a challenging aspect for many players. Deck Bundles were one idea to give players something new they could use early. We don't want to repeat the work of our partners at Mobalytics, but we are thinking about ways to make it easier to bring friends into LoR.

Since the new patch i've had issue's with SOL'S level up. So when I ahve 20+ power and round ends Sol sometimes just will not level up at all, this has happned in a few of my games were i have had a board 20+ power and he would not level up, any plans to look into this bug?

Leah: I can't speak to the specifics of this bug. But as a neat tidbit about bugs in general: For all bugs they will go through some triage process, including being verified by QA for a consistent repro, heading to production where they decide how impactful the bug is, and finally through engineering where we will of course attempt to fix it. There's a bunch of steps that go in the finding and fixing bugs that makes it a fun process.

Do you have plans to bring PVE game modes? Perhaps an event where there is a boss with a gigantic life, of which the community will have to strive to defeat and win prizes.

Dovagedys: Personally, I would love it if we were able to eventually add some PVE and/or story game modes to LOR. It's something we talk about and hope that we can do at some point, but right now we don't have any specific release date for a PVE mode.

If you had a poro in real life, what would you name it?

Dovagedys: Snack

How did you deal with the constructive criticism that most card game fans gave to you from the start of when the game was released? Ccg fans like hearthstone or MTG had made their opinions on your game, so I wonder what your opinions are on such criticism that you've been receiving the past few months

Whisper: Constructive criticism is crucial for us to grow and improve the game. We always knew that initial impressions especially from CCG fans were going to be heavily rooted in other games, and that's a totally reasonable starting point. The hope is that as they play and learn more about LoR they're able to see the strengths of what makes the game great.
DanCast: One of the areas where LoR's first impression isn't as great is in our rewards (say for Ranked or Gauntlets). In other CCGs, competitive game modes often reward cards. In games where high rarity cards are very hard to get, those rewards look very valuable.
So if you just compared rewards like icons or XP to card packs or rare cards, it looks like our rewards aren't motivating. Our philosophy on more accessible cards makes it more challenging to come up with rewards here, and it may take a new player time to see how quickly their collection can grow through the roads and vault to appreciate that difference. We're working on future things we can use as rewards to help with this.

A sandbox mode would be incredibly useful to help teach new players and give new scenarios for "puzzle" challenges and the like. Is there any technical limitation that makes this mode impossible to make? Or is this entirely impossible?

Leah: There is some technical implications to this unfortunately. As far as "puzzles" such as tutorials go, I know they can take some scripting that is special circumstance, which makes it a large time investment.
As far as a sandbox mode goes, there's a few things: exposing the right cheats on non-internal builds, the impact of having potentially infinitely long game times, or what to do about crashes as people try to do things that wouldn't happen in a normal game. We'd also have to contemplate how we load cards into the game at random (Do we need to check against your inventory, are we unloading cards no longer in use appropriately, is this impacting your game performance, etc). So not something I would say is impossible, but would take a decent time investment.

Which poro is your favorite?

Dovagedys: Nimble Poro. She's totally awesome. Also during development Steve Rubin (Live Balance Design Lead) wrote a short song about Nimble Poro and I will never forget it.

Love you Riot (?) <--- Question :uwuHeart:

Leah: Oh my, uhm, thank you

Do you think Quinn is acheiving her themeatic fantasy right now? Regardless of power level, do you think she feels 'cool' as a champion?

Dovagedys: I think so. I love Quinn and I'm really happy with her design in LOR. Her level up is one of my favorites.

how much do you take expeditions into account when designing a card (and especially assigning rarity)

Whisper: They are a soft consideration when it comes to initial design of a card. We usually do a larger pass with Expeditions once we know the general shape of the archetype. Rarity is part of that pass, given rarity helps influence appearance rate.

What's your favorite thing about the player base of LoR? Least favorite? spill the tea

DanCast:

Favorite: The dedication to creating a lively, welcoming, and meaningful community space for fans of the game and helping it grow.
Second favorite: The love for Spirit Blossom Corina and recognizing her from the promo art
Least Favorite: I don't know about some of your emote meta hot takes...

Whisper:

Fave: Y'alls meme game is off the charts and I love it
Least: Not enough love and support for the best bot, Slotbot

Dovagedys:

My favorite thing is the overwhelming positivity of the LOR community. I have been playing games on the internet for a very long time and I have never seen so much positivity in a game community before. It's astounding to me. I am very humbled by and proud of the community we are all building for LOR.
My least favorite aspect is the hyperbolic language the community sometimes uses when talking about the metagame, segregating decks that have 52% win rate as playble or S tier and decks that have 50% win rate as tier 2, 3, or even unplayable. I think that language and thought pattern leads to the erroneous idea that there are a small number of decks in the LOR metagame. When the reality is that there are 20-35 decks that all have win rates between 47% and 53%.(edited)

Knowing that in today's time there is a pandemic in the world, how did you deal working from home into developing the game as time passes by?

Leah: The pandemic is definitely a hard thing to deal with. I feel pretty lucky myself that Riot does it's best to take care of us during this time. Since I'm at a computer all day for my job, I try to take some time after work (or sometimes during, shh) to take a walk or rest if I need to.
Also making sure to stay hydrated, get plenty of rest, do some cool new hobbies, and talk with people when I'm feeling down! Gotta keep up that strong mental energy.

can we please get an article on how the spell mana system came to be? (and more design articles in general pls) (and less broad pls, the champions article only had like 2 sentences per champion)

Whisper: That is a great question! No immediate promises, but one thing I personally want to do more is write more design articles for y'all. Knowing what parts of design you want to hear about helps a ton.

Was there ever a specific champion that you loved to main and play as in League of Legends that you wished was in LoR?

Whisper: I keep trying to sneak in Twitch, but the other designers keep too many traps down
submitted by Imhotep0 to LegendsOfRuneterra [link] [comments]


2020.08.30 20:22 Kingofearth23 Anonymity by State/Country: Comprehensive Global Guide III

Ever since i started playing regularly, i've researched anonymity in places. Here is what i have for each state plus a bunch of other countries. If anything is outdated or incorrect, please comment.
United States
Alabama: No current lottery. Source: https://www.wtvy.com/content/news/Lottery-bill-other-legislation-is-likely-dead-in-Alabama-legislature-569059451.html
Alaska: No current lottery/Not Anonymous. "Unlike most other states, Alaska doesn’t have a state-sponsored lottery." Source: https://www.lotterycritic.com/lottery-results/alaska/ Alaska does permit charities to run lotteries, the largest one is Not Anonymous. Source: http://www.lottoalaska.com/
Alaska's governor has proposed a bill to create an official Alaska State Lottery. Source: https://apnews.com/78cacca5137f6b47e41be2de37600044
American Samoa: No current lottery. Source: https://simonsblogpark.com/onlinegambling/simons-guide-to-gambling-in-american-samoa/amp/
Arizona: 100% Anonymous if requested by the winner for all wins of $100,000 and over. Source: https://www.nbcnews.com/news/us-news/arizona-becomes-latest-state-shield-lottery-winners-names-n995696
Arkansas: Not Anonymous/Other entities unclear. "Winner information is subject to disclosure under the Arkansas Freedom of Information Act (FOIA). A winner who receives a prize or prize payment from the ASL grants the ASL, its agents, officers, employees, and representatives the right to use, publish (in print or by means of the Internet) and reproduce the winner’s name, physical likeness, photograph, portraits, and statements made by the winner, and use audio sound clips and video or film footage of the winner for the purpose of press releases, advertising, and promoting the ASL". Source: https://www.myarkansaslottery.com/claim-your-prize
California: Not Anonymous/Only individuals can claim. “ The name and location of the retailer who sold you the winning ticket, the date you won and the amount of your winnings are also matters of public record and are subject to disclosure. You can form a trust prior to claiming your prize, but our regulations do not allow a trust to claim a prize. Understand that your name is still public and reportable”. Source: https://static.www.calottery.com/~/media/Publications/Popular_Downloads/winners-handbook-October%202018-%20English.pdf
Colorado: Not Anonymous/Anonymous via trust. “As part of the Open Records Act, we are required to release to the public your name, hometown, amount you won and the game you played. This information will be posted on coloradolottery.com and will be furnished to media upon request.” Source: https://www.coloradolottery.com/en/games/lotto/claim-winnings/ Source: https://denver.cbslocal.com/2016/01/15/in-colorado-and-other-states-lottery-winners-can-keep-names-secret/
Connecticut: Not Anonymous/Anonymous via a trust or LLC, "Certain information about our winners is public information: Winner's name and place of residence, date of claim, game played, prize amount won, and the selling retailer's name and location. While most winners claim prizes using their individual names, some winners come forward using other legal entities (i.e., trusts, business partnership) to claim their prizes. In those instances, the Lottery will promote the win using that legal entity's name. For more information about such instances, please consult your personal accountant or legal advisor.” Source: https://www.ctlottery.org/Content/winner_publicity.aspx
Delaware: 100% Anonymous if requested by winner. "Many winners have chosen to remain anonymous, as allowed by state law, but their excitement is yours to share!" Source: https://www.delottery.com/Winners and https://www.delottery.com/FAQs
DC: Not Anonymous/Anonymous via a trust or LLC. Anonymous question is not directly answered on lottery website. "In the District of Columbia, specific lottery winner information is public record." However, a Powerball Jackpot win was claimed via a LLC in 2009. Source: http://www.washingtonpost.com/wp-dyn/content/article/2009/05/04/AR2009050402008.html
Florida: Not Anonymous/Anonymous via LLC. "Florida Lottery winners cannot remain anonymous. Florida law mandates that the Florida Lottery provide the winner's name, city of residence, game won, date won and amount won to any third party who requests the information; however Florida Lottery winners' home addresses and telephone numbers are confidential." Source: http://www.flalottery.com/faq
The Florida Lottery allows trusts to claim it, however winner information is still released in compliance with the law. A $15 Million jackpot was claimed by an LLC. Source: https://www.fox13news.com/amp/consumehit-the-lottery-remain-anonymous-not-in-florida Source: http://flalottery.com/pressRelease?searchID=199128
Georgia: 100% Anonymous if requested by the winner for all prizes over $250,000. Source: https://www.stl.news/georgia-governor-signs-bill-allowing-lottery-winners-remain-anonymous/121962/
Guam: Anonymity appears to be an option. Source: https://www.kuam.com/story/11218413/guamanian-wins-big-in-sportsbingo-but-has-yet-to-claim-2m-prize
Hawaii: No current lottery. Source: https://www.kitv.com/story/40182224/powerball-or-mega-millions-lottery-in-hawaii
Idaho: Not Anonymous."By claiming a winning lottery ticket over $600, winners become subject to Idaho’s Public Records Law. This means your “win” becomes an offcial Idaho public record. Your full name, the town where you live, the game you won, the amount you won (before and after taxes), the name of the retailer where you bought the ticket, and the amount the retailer receives for selling the ticket are all a matter of public record." Can seek anonymity if you have specific security concerns (rarely granted). Source: https://www.idaholottery.com/images/uploads/general/winnersguideweb.pdf
Illinois: Not Anonymous/Anonymous if requested by winner for all wins over $250,000 however info will be released to a FOIA request. "However, Murphy also cooperated with the Illinois Press Association in adding an amendment that ensures that Freedom of Information Act, an act designed to keep government agencies transparent by allowing the public to access any public record by request, supersedes the privacy law, according to attorney Don Craven, the press association’s legal counsel." Source: https://www.thetelegraph.com/news/article/Hidden-riches-Big-lottery-winner-in-Beardstown-13626173.php
Indiana: Not Anonymous/Anonymous via LLC or trust. "Indiana law allows lottery jackpot winners to remain anonymous, with the money being claimed by a limited liability company or legal trust." Source: https://www.chicagotribune.com/nation-world/ct-indiana-mega-millions-winners-20160729-story.html
Iowa: Not Anonymous/Can use a trust to claim but information will be released. "When you win an Iowa Lottery prize of $600 or more, you have to fill out a winner claim form that includes your name, address and Social Security number before you can claim your winnings. Iowa law makes the information on that claim form public, meaning that anyone can request a copy of the form to see who has won the prize. We redact sensitive information, such as your Social Security number, from the form before we release it, but all other details are considered public information under Iowa law (Iowa Code Section 99G.34(5)." Source: https://www.ialotteryblog.com/2008/11/can-prize-winne.html.
For group play, "Prizes can be paid to players who play as a group. A check can be written to an entity such as a trust or to a single individual." Source: https://ialottery.com/pages/Games/ClaimingPrizes.aspx
Kansas: 100% Anonymous if requested by the winner. "Kansas is one of a handful of states that does not have this requirement. If you win a prize in Kansas, you may request that your identity not be released publicly." Source: https://www.kslottery.com/faqs#faq-8
Kentucky: Anonymity appears to be an option. Anonymity or who can claim is not addressed on lottery website. But multiple instances of winners claiming anonymously have been reported in the news. "Kentucky Lottery spokesman Chip Polson said the $1 million Powerball winner claimed the prize on May 15 and the Mega Million winner claimed the prize on May 12. He confirmed that both players wanted their identity to remain a secret." Source: https://www.courier-journal.com/story/news/local/2017/05/19/two-1-million-lottery-winners-who-bought-tickets-louisville-want-privacy/101870414/
Louisiana: Not Anonymous/Anonymous via trust. "Under the Lottery's statute, all prize payment records are open records, meaning that the public has a right to request the information. Depending upon the amount won and public or media interest in the win, winners may NOT be able to remain anonymous. The statute also allows the Lottery to use winners' names and city of residence for publicity purposes such as news releases. The Lottery's regular practice is not to use winner information in paid advertising or product promotion without the winner's willingness to participate. Source: https://louisianalottery.com/faq/easy-5#35 Source: https://louisianalottery.com/article/1050/the-williams-trust-claims-share-of-50-million-powerball-jackpot
Maine: Not Anonymous/Anonymous via trust. "In the event that Maine does have a Mega Millions winner, he or she can opt to remain anonymous — but Boardman says that’s never happened. “What a winner could do in Maine is they could file their claim in the name of a trust, and the trust becomes the winner. So that’s how a winner could claim their ticket anonymously,” he says." Source: https://www.mainepublic.org/post/lottery-official-reminds-mainers-they-re-exceedingly-unlikely-win-16-billion-jackpot
Maryland*: Not Anonymous by Law, Anonymous in Practice. "However, the legal basis for this anonymity in Maryland is thin. The Maryland Lottery does not advertise that lottery winners may remain anonymous, but it posts articles on its website about winners and notes those winners who have “chosen to remain anonymous:” Source: https://www.gw-law.com/blog/anonymity-maryland-lottery-winners
*"Please note that this anonymity protection does not apply to second-chance and Points for Drawings contests run through the My Lottery Rewards program. Those contests are run as promotions for the Lottery. As such, they are operated under a different set of rules than our draw games and scratch-off games. The rules of participating in our second-chance and Points for Drawings contests state that winners' identities are published."" Source: https://www.mdlottery.com/about-us/faqs/
Massachusetts: Not Anonymous/Anonymous via trust "Lottery regulations state that a claimant's name, city or town, image, amount of prize, claim date and game are public record. Therefore, photographs may be taken and used to publicize winnings." Source: https://www.masslive.com/news/2018/05/lottery_sees_increase_in_winne.html
Michigan: Not Anonymous for Powerball and Mega Millions/100% Anonymous if requested by the winner for all other winners over $10,000. "Winner Anonymity. Michigan law requires written consent before disclosing the identity of the winner of $10,000 or more from the State lottery games Lotto47 and Fantasy 5. You further understand and agree that your identity may be disclosed, and that disclosure may be required, as the winner of any prize from the multi-state games Powerball and Mega Millions." Source: https://www.michiganlottery.com/games/mega-millions
Minnesota: Not Anonymous. Anonymity or who can claim is not addressed on lottery website but lottery blog states "In Minnesota, lottery winners cannot remain anonymous. A winner's name, city, prize amount won and the place that the winning ticket was sold is public data and will be released to media and posted on our website." Source: https://www.mnlottery.com/blog/you-won-now-what
Mississippi: 100% Anonymous if requested by the winner. "In accordance with the Alyce G. Clarke Mississippi Lottery Law, the Mississippi Lottery will not disclose the identity of the person holding a winning lottery ticket without that person's written permission." Source: https://www.mslotteryhome.com/players/faqs/
Missouri: Not Anonymous. "At the Lottery Headquarters, a member of the Lottery's communications staff will ask you questions about your win, such as how many tickets you bought, when you found out that you won and what you plan to do with your prize money. This information will be used for a news release. You will also be asked, but are not required, to participate in a news conference, most likely at the store where you purchased your winning ticket." Source: http://www.molottery.com/whenyouwin/jackpotwin.shtm
A Missouri State Legislator has submitted a bill to the State House to give lottery winners anonymity. Source: https://www.kfvs12.com/2020/02/25/mo-house-considers-legislation-protect-identity-lottery-winners/
Montana: Not Anonymous/Anonymous via trust. "In Montana, by law, certain information about lottery winners is considered public. That information includes: the winner's name, the amount won and the winner's community of residence. Winners may choose to claim as an individual or they may choose to form a trust and claim their prize as a trust. If a trust claims a lottery prize, the name of the trust is considered public information. A trust must have a federal tax identification number in order to claim a Montana Lottery prize." Source: https://www.montanalottery.com/en/view/about-faqs
Nebraska: Not Anonymous/Anonymous via LLC. Anonymity or who can claim is not addressed on lottery website but a winner created a legal entity to claim anonymously in 2014. "Nebraska Lottery spokesman Neil Watson said with the help of a Kearney lawyer, the winner or winners have created a legal entity called Carpe Diem LLC." Source: https://journalstar.com/news/state-and-regional/nebraska/m-nebraska-powerball-winner-to-remain-anonymous/article_a044d0f0-99a7-5302-bcb9-2ce799b3a798.html
A Nebraska State Legislator has now filed a bill to give 100% Anonymity to all winners over $300,000 who request it. Source: https://journalstar.com/news/state-and-regional/nebraska/anonymity-for-lottery-winners-bill-would-give-privacy-to-those/article_1cdba44d-c8bb-5971-b73f-2eecc8cd4625.html
Nevada: No current lottery. Source: https://www.reviewjournal.com/business/casinos-gaming/heres-why-you-cant-play-powerball-in-nevada/
New Hampshire: Not Anonymous/Anonymous via a trust. Anonymity or who can claim is not addressed on lottery website but a winner successfully sued the lottery and won the right to remain anonymous in 2018. Source: https://www.washingtonpost.com/news/post-nation/wp/2018/03/12/winner-of-a-560-million-powerball-jackpot-can-keep-the-money-and-her-secret-judge-rules/?noredirect=on&utm_term=.bec2db2f7d2c
New Jersey: 100% Anonymous if requested by the winner. Source: https://www.nj.com/politics/2020/01/win-big-you-can-claim-those-nj-lottery-winnings-anonymously-under-new-law.html
New Mexico: Not Anonymous. “Winners of $10,000 or more will have name, city, game played, and prize amount and photo on website.” Can seek anonymity if you have specific security concerns (rarely granted). Source: https://www.nmlottery.com/uploads/FileLinks/82400d81a0ce468daab29ebe6db3ec27/Winner_Publicity_Policy_6_1_07.pdf
New York: Not Anonymous/Anonymous via a LLC. Anonymity or who can claim is not addressed on lottery website but per Gov. Cuomo: "For the past 40 years, individuals wishing to keep their name and information out of the public view have created LLCs to collect their winnings for them." Source: https://nypost.com/2018/12/09/cuomo-vetoes-bill-allowing-lotto-winners-to-remain-anonymous/
North Carolina: Not Anonymous. "North Carolina law allows lottery winners' identity to remain confidential only if they have an active protective order against someone or participate in the state's "Address Confidentiality Program" for victims of domestic violence, sexual offense, stalking or human trafficking." Source: https://www.charlotteobserver.com/news/local/article54548645.html
North Dakota: 100% Anonymous if requested by the winner. Source: https://www.kfyrtv.com/home/headlines/ND-Powerball-Winners-Have-Option-to-Remain-Anonymous-364918121.html
Northern Mariana Islands: 100% Anonymous if requested by the winner. Source: https://www.nmsalottery.com/game-rules/
Ohio: Not Anonymous/Anonymous via trust. Anonymity or who can claim is not addressed on lottery website but appears to have an anonymous option. "The procedure from there was a little cumbersome. I needed to create two separate trusts. One trust was to appoint me, as the trustee on behalf of the winner, to contact the Lottery Commission and accept the Lottery winnings. The secondary trust was set up for me as trustee of the first trust, to transfer the proceeds to the second trust with the winner as the beneficiary. This enabled me to present the ticket, accept the proceeds, and transfer it to the winner with no public record or disclosure." Source: https://www.altickcorwin.com/Articles/How-To-Claim-Lottery-Winnings-Anonymously.shtml
Oklahoma: Not Anonymous/Anonymous via trust or LLC. In accordance with the Oklahoma Open Records Act and the Oklahoma Education Lottery Act, the name of any individual, corporation, partnership, unincorporated association, limited liability company, or other legal entity, and their city of residence will be made public. Source: https://www.lottery.ok.gov/playersclub/faq.asp Source: https://oklahoman.com/article/5596678/lottery-winners-deserve-some-anonymity
Oregon: Not Anonymous. "No. Certain information about Lottery prizes is public record, including the name of the winner, amount of the prize, date of the drawing, name of the game played and city in which the winning ticket was purchased. Oregon citizens have a right to know that Lottery prizes are indeed being awarded to real persons. " Source: https://oregonlottery.org/about/public-interaction/commission-directofrequently-asked-questions Can seek anonymity if you have specific security concerns (rarely granted). Source: https://www.dailymail.co.uk/news/article-3353432/Man-living-Iraq-wins-6-4-million-Oregon-jackpot.html
Pennsylvania: Not Anonymous/Anonymous via trust. Source: https://lancasteronline.com/news/local/trust-that-won-powerball-no-relation-to-manheim-township-emerald/article_29834922-4ca2-11e8-baac-1b15a17f3e9c.html
Puerto Rico: 100% Anonymous if requested by the winner. Source: https://www.nbcnews.com/news/latino/puerto-rico-powerball-winner-claims-prize-chooses-stay-anonymous-n309121
Rhode Island: Not Anonymous/Anonymous if requested but all info is subject to FOIA. "While the Lottery will do everything possible to keep a winner's information private if requested by the winner, in Rhode Island and most other states, this information falls under the Freedom of Information Act, and a winner's name and city or town of residency must be released upon request." Source: https://www.rilot.com/en-us/player-zone/faqs.html
South Carolina: 100% Anonymous if requested by the winner. Anonymity or who can claim is not addressed on lottery website but appears to have an anonymous option based on prior winners. Source: https://myfox8.com/2019/03/15/the-anonymous-south-carolina-winner-of-the-largest-lottery-jackpot-is-donating-part-of-it-to-alabama-tornado-victims/
South Dakota: Not Anonymous for draw games and online games/100% Anonymous for Scratchoffs if requested by the winner. "You can remain anonymous on any amount won from a scratch ticket game. Jackpots for online games are required to be public knowledge. Play It Again winners are also public knowledge." Source: https://lottery.sd.gov/FAQ2018/gamefaq.aspx.
Tennessee: Not Anonymous/Can use a trust but info subject to open records act. Anonymity is explicitly noted as not being allowed on the official lottery website. Source: https://www.tnlottery.com/faq/i-won
However if it is claimed via a trust then the lottery will not give out your information unless requested to do so. "The TN lottery says: "When claiming a Lottery prize through a Trust, the TN Lottery would need identity documentation for the grantor and all ultimate beneficiaries. Once we are in possession of these documents and information, records are generated. If a formal request is made by a citizen of Tennessee, the Trust beneficiary's name, city and state must be made available under the Tennessee Open Records Act." Source: https://www.avvo.com/legal-answers/in-tennessee--can-a-lottery-jackpot-be-claimed-whi-2327592.html
Texas: 100% Anonymous if requested by the winner for $1 million or more IF the winner claims it as an individual AND chooses the Cash option. Not Anonymous if claimed by a trust or LLC or if the winner chooses the Annuity option. Source: https://www.txlottery.org/export/sites/lottery/Documents/retailers/FAQ_Winner_Anonymity_12112017_final.pdf
Utah: No current lottery. Source: https://www.lotterycritic.com/lottery-results/utah/
Vermont: Not Anonymous/Anonymous via trust. “The name, town and prize amount on your Claim Form is public information. If you put your name on the Claim Form, your name becomes public information. If you claim your prize in a trust, the name of the trust is placed on the Claim Form, and the name of the trust is public information.” Source: https://vtlottery.com/about/faq
Virginia: 100% Anonymous if requested by the winner for prizes over $10 million. "A new law passed by the Virginia General Assembly and signed by the Governor prohibits the Virginia Lottery from disclosing information about big jackpot winners." "When the bill goes into effect this summer, the Virginia Lottery will not be allowed to release certain information about winners whose prize exceeds $10 million, unless the winner wants to be known." Source: https://www.13newsnow.com/article/news/local/virginia/new-virginia-law-allows-certain-lottery-winners-to-keep-identity-private/291-c33ea642-e8fa-45fd-b3a4-dc693cf5b372
US Virgin Islands: Anonymity appears to be an option. A $2 Million Powerball winner was allowed to remain anonymous. Source: https://viconsortium.com/virgin-islands-2/st-croix-resident-wins-2-million-in-latest-power-ball-drawing/
Washington: Not Anonymous/Can use a trust but info subject to open records act. "As a public agency, all documents held by Washington's Lottery are subject to the Public Records Act. Lottery prizes may be claimed in the name of a legally formed entity, such as a trust. However, in the event of a public records request, the documents forming the artificial entity may be released, thereby revealing the individual names of winners." https://www.walottery.com/ClaimYourPrize/
West Virginia: 100% Anonymous if requested by the winner for prizes over $1 million and 5% of winnings remittance. "Effective January 1, 2019, House Bill 2982 allows winners of State Lottery draw games to remain anonymous in regards to his or her name, personal contact information, and likeness; providing that the prize exceeds one million dollars and the individual who elects to remain anonymous remits five percent of his or her winnings to the State Lottery Fund." Source: https://wvlottery.com/customer-service/customer-resources/
Wisconsin: Not Anonymous/Cannot be claimed by other entities. "Pursuant to Wisconsin’s Open Records law (Wis. Stats. Secs. 19.31–19.39), the Lottery is required to disclose a winner’s name, likeness and place of residence. If you win and claim a prize, the Lottery may use your name, likeness and place of residence for any purpose without compensation to you.
Upon claiming your prize, you waive any claims against the Lottery and its representatives for any and all liability which may result from the disclosure or use of such information." "The original winning ticket must be signed by a single human being. For-profit and non-profit entities, trusts, and other non-human beings are not eligible to play or claim a prize." Source: https://wilottery.com/claimprize.aspx
Wyoming: 100% Anonymous if requested by the winner. "We will honor requests for anonymity from winners. However, we certainly hope winners will allow us to share their names and good news with other players." Source: https://wyolotto.com/lottery/faq/
Other countries
Australia: 100% Anonymous if requested by winner. "The great thing about playing lotto in Australia is that winners can choose to remain anonymous and keep their privacy, unlike in the United States where winners don't have such a choice, and are often thrown into a media circus." Source: https://www.ozlotteries.com/blog/how-to-remain-anonymous-when-you-win-lotto/
Bahamas: No current lottery. Source: https://thenassauguardian.com/2013/01/29/strong-no-vote-trend-so-far-in-gaming-referendum/
Barbados: Not Anonymous. "No. Barbados Lottery winners cannot remain anonymous. The Barbados Lottery mandates the winner’s name, address, game won, date won and amount won be provided; however Barbados Lottery winners' home addresses and telephone numbers are confidential." Source: https://www.mybarbadoslottery.com/faqs
Brazil: 100% Anonymous if requested by the winner. Source: https://www.lotterycritic.com/lottery-results/brazil-lottery/
Canada: Not Anonymous. Every provincial lottery corporation in Canada requires winners to participate in a publicity photo shoot showing their face, their name and their municipality. Can seek anonymity if you have specific security concerns (rarely granted). Source: https://consumers.findlaw.ca/article/can-lottery-winners-remain-anonymous/
Carribbean Lottery Countries (Antigua/Barbuda, Anguilla, St. Kitts/Nevis, St. Maarten/Saba/St. Eustatius, and Turks/Caicos): Not Anonymous. "No. Caribbean Lottery winners cannot remain anonymous. The Caribbean Lottery mandates the winner’s name, address, game won, date won and amount won be provided; however Caribbean Lottery winners' home addresses and telephone numbers are confidential." Source: https://www.thecaribbeanlottery.com/faqs
China: 100% Anonymous if requested by the winner. Must appear in a press conference and photo but allowed to wear disguise. Source: https://www.usatoday.com/story/news/world/2015/01/22/china-lottery-winners-mask/22108515/
Cuba: No current lottery. Source: https://oncubanews.com/en/cuba/society-cuba/cuban-traditions/lottery-the-national-game-infographics/
EuroMillions Countries (Austria, Belgium, France, Ireland, Luxembourg, Portugal, Spain, Switzerland, and UK*): 100% Anonymous if requested by the winner. Source: https://www.euro-millions.com/publicity
*United Kingdom: Excludes
*Caymen Islands, and Falkland Islands: No current lottery. Source: https://calvinayre.com/2018/11/02/business/cayman-islands-move-illegal-gambling-doesnt-address-real-issue/ Source: https://simonsblogpark.com/onlinegambling/simons-guide-gambling-falkland-islands/amp/#lottery-falkland-islands
*Anguilla, and Turks & Caicos: Not Anonymous. Source: https://www.thecaribbeanlottery.com/faqs
EuroJackpot Countries (Croatia, Czechia, Denmark, Estonia, Finland, Germany, Hungary, Iceland, Italy, Latvia, Lithuania, Netherlands*, Norway, Poland, Slovakia, Slovenia, Spain, and Sweden): 100% Anonymous if requested by the winner. Source: https://www.euro-jackpot.net/en/publicity
*Netherlands: Excludes
*St. Maarten, Saba, and St. Eustatius: Not Anonymous. Source: https://www.thecaribbeanlottery.com/faqs
Fiji: 100% Anonymous if requested by the winner. Source: https://fijisun.com.fj/2012/11/08/3m-lotto-win-here/
Georgia (Kartvelia): Anonymity appears to be an option. "2.9.1. Prizes and Winners. Each Bidder shall provide details of:....how winners who waive their right to privacy will be treated;" Source: https://mof.ge/images/File/lottery/tender-documentation.pdf
Guyana: Not Anonymous. Source: https://www.kaieteurnewsonline.com/2013/05/16/winner-says-he-was-too-busy-to-collect-78m-lotto-prize/
India*: Not Anonymous. Source: https://www.bbc.com/news/world-asia-35771298
*: Only available in the states of Kerala, Goa, Maharashtra, Madhya Pradesh, Punjab, West Bengal, Assam, Arunachal Pradesh, Meghalaya, Manipur, Sikkim, Nagaland and Mizoram. Source: https://www.indiatoday.in/india/story/lottery-mizoram-nagaland-sikkim-kerala-975188-2017-05-04
Indonesia: No current lottery. Source: https://apnews.com/45eb94ff1b1132470a7aa5902f0bc734
Israel: Not Anonymous by Law, Anonymous in Practice. “[A]lthough we have this right, we have never exercised it because we understood the difficulties the winners could encounter in the period after their win. We provide details about the winner, but in a manner that doesn’t disclose their identity,” Dolin Melnik, then-spokesperson for Israel’s Mifal Hapayis lottery told Haaretz in 2009." Source: https://www.timesofisrael.com/why-the-israeli-lottery-gives-winners-masks/
Jamaica: Not Anonymous. First initial and last name of winner was released but winner was allowed to wear a mask for photo. Source: https://news.e-servicis.com/news/trending/lottery-winner-takes-prize-in-scream-mask.1S/
Japan: 100% Anonymous if requested by the winner. Source: https://www.japantimes.co.jp/news/2017/09/08/business/japans-lottery-rakes-declining-revenues-younger-generation-gives-jackpot-chances-pass/#.XRYwVVMpCdM
Kenya: Not Anonymous. "9.1 When You claim or are paid a prize, You will automatically be deemed to grant to O8 LOTTO an irrevocable right to publish, through all types of media broadcasting, including the internet, for the purposes of promoting the win, Your full name (as well as Your nick name), hometown, photograph and video materials without any claim for broadcasting, printing or other rights" Source: https://mylottokenya.co.ke/terms-conditions
Malaysia: 100% Anonymous if requested by the winner. Source: https://says.com/my/news/a-24-year-old-malaysian-woman-just-won-more-than-rm4-million-from-4d-lottery
Nagorno-Karabakh: Not Anonymous. Source: http://asbarez.com/120737/artsakh-lottery-winner-claims-car-prize/
New Zealand: 100% Anonymous if requested by winner. Source: https://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=10383080
North Korea: Not Anonymous. Source: https://www.nknews.org/2018/11/north-korean-sports-ministry-launches-online-lottery/
Northern Cyprus: Anonymity appears to be an option. Source: https://www.pressreader.com/cyprus/cyprus-today/20181124/281590946615912
Oman: 100% Anonymous if requested by the winner. Source: http://www.omanlottery.com/
Philippines: 100% Anonymous if requested by the winner. Source: https://www.rappler.com/nation/214995-ultra-lotto-winners-claim-winnings-pcso-october-2018
Romania: Anonymity appears to be an option. Source: https://www.thelotter.com/win-lottery-anonymously/
Russia: 100% Anonymous if requested by the winner. Source: http://siberiantimes.com/otheothers/news/siberian-scoops-a-record-184513512-roubles-on-russian-state-lottery/
Samoa: Not Anonymous. Source: https://www.rnz.co.nz/international/pacific-news/191796/samoa%27s-lotto-winner-still-a-mystery
Saudi Arabia: No current lottery. Source: https://www.arabnews.com/police-arrest-lottery-crooks-victimizing-expats
Singapore: Anonymity appears to be an option. Source: https://www.straitstimes.com/singapore/did-you-win-here-are-results-of-136m-toto-hongbao-draw
Solomon Islands: No current lottery. Source: http://www.paclii.org/sb/legis/consol_act/gala196/
South Africa: 100% Anonymous if requested by the winner. Source: https://www.thesouthafrican.com/powerball-results/powerball-winner-r232-million-found-lottery-details/
South Korea: 100% Anonymous if requested by the winner. Source: https://elaw.klri.re.keng_mobile/viewer.do?hseq=38378&type=sogan&key=5
Sri Lanka: Anonymity appears to be an option. Source: http://www.thesundayleader.lk/2010/01/31/where-do-all-the-lottery-winners-go/
Taiwan: 100% Anonymous if requested by the winner. Source: http://m.focustaiwan.tw/news/asoc/201806250011.aspx
Trinidad and Tobago: Anonymity appears to be an option. Source: https://trinidadexpress.com/news/local/student-wins-the-million-lotto/article_3f3c8550-570d-11e9-9cc3-b7550f9b4ad4.html
Tuvalu: No current lottery. Source: http://tuvalu-legislation.tv/cms/images/LEGISLATION/PRINCIPAL/1964/1964-0004/GamingandLotteries_1.pdf
United Arab Emirates: Not Anonymous. Source: https://www.ndtv.com/indians-abroad/shojith-ks-in-sharjah-uae-wins-abu-dhabi-duty-free-big-ticket-4-million-jackpot-rejects-calls-2032942
Vatican City: Anonymity appears to be an option. Source: https://cruxnow.com/vatican/2018/12/04/popes-white-lamborghini-up-for-raffle-winner-gets-trip-to-rome/
Vietnam: Anonymity appears to be an option. Source: https://ampe.vnexpress.net/news/news/vietnamese-farmer-identified-as-winner-of-4-million-lottery-jackpot-3484751.html
Windward Lottery Countries (Dominica, Grenada, Saint Lucia, Saint Vincent and the Grenadines): Not Anonymous. "Prize winners asked to do so by Winlot must give their name and address, and satisfactory establish their identity. All winners of the Jackpot (Match 6) prize will be photographed. Note that Winlot and CBN reserve the right to publish the names, addresses and photographs of all the winners." Source: http://www.stlucialotto.com/snl/super6_rules_regs.php
submitted by Kingofearth23 to LotteryLaws [link] [comments]


2020.08.30 18:59 TheGoatPuncher Amateur tournament round-up for week 36

A new week begins, and with that new opportunities to smash noobs present themselves. Here are the tournaments you can participate in this week:
ESL Open Cup Korea #34
To be played on Monday, the 24th of August, from 09:00 UTC
Open to Any league.
Server Korean.
Prize 1st place gets $200, 2nd place $100 and 3rd place $50.
----
ESL Open Cup EU #34
To be played on Monday, the 24th of August, from 16:00 UTC
Open to Any league.
Server EU.
Prize 1st place gets $200, 2nd place $100 and 3rd place $50.
----
ESL Open Cup Americas #34
To be played on Monday, the 24th of August, from 23:00 UTC
Open to Any league.
Server Americas.
Prize 1st place gets $200, 2nd place $100 and 3rd place $50.
----
SCVRush Open #224
To be played on Tuesday, the 25th of August, from 17:00 UTC.
Open to Any league.
Server EU.
Prize 1st place $15, second place $5.
----
Shyrshadi Open #29
To be played on Friday, the 4th of September, from 00:00 UTC
Open to Any league
Server NA
Prize 1st place gets $35, 2nd place $15
----
Berserker Grand Master Weekly #1
To be played on Friday, the 4th of September, from 17:30 UTC.
Open to GM players.
Server EU
Prize Glory and tilted tears.
----
Berserker Masters Weekly #6
To be played on Friday, the 4th of September, from 17:30 UTC.
Open to Master league players.
Server EU
Prize Glory and tilted tears.
----
Ao Dai Weekly #50 - Currently links to the previous edition's page, will fix the link when the new challonge is available
To be played on Saturday, the 5th of September, from 12:00 UTC
Open to All SEA players who have not placed top 4 in a WCS/EPT Challenger since 2017
Server North America
Prize 1st place $20, 2nd place $10, 3rd place $5. Bonus $5 to a random Vietnamese player.
-----
REGENERATE Open Weekly Cup #89 - Please note the linked site is in Russian
To be played on Saturday, the 5th of September, from 15:00 UTC.
Open to Any league.
Server EU.
Prize 1st place gets $36, 2nd place gets $16
-----
Rising Stars Open 1v1
To be played on Saturday, the 5th of September, from 17:00 UTC.
Open to Players 18 years of age or younger of any league.
Server NA
Prize Glory and tears of tilt.
-----
Legacy Weekly Japan 233 Open - Link to a previous edition's challonge, will update when the page for the new one is up.
To be played on Sunday, the 6th of August, from 12:00 UTC.
Open to Diamond and up Japanese players or Japan residents.
Server Korean.
Prize 1st place gets 4,000 yen, 2nd place 2,000 yen 3rd and 4th 1,000 yen and 5th to 8th 500 yen.
----
That was all folks! Please note that this list may be subject to change as necessitated by cancellations or additions.
All tournament times in UTC for consistency and readability, your date and time can and will differ depending on your timezone.
If you know of any tournament not included here, please let me know in the comments or by PM and I'll get it added promptly.
-----
Gl hf to everyone participating in any of the above tournaments. Have a great week :)
submitted by TheGoatPuncher to starcraft [link] [comments]


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